Forest Defence

I say we DO reduce the ancient forest base defense to 25%, and then have a free, permanent promotion available in a city with FOL, active for as long as that unit's Civ follows the FOL state religion.

I would think that the extra defense should only be given to followers of FOL, and since its a permanent promo given to units that enter the city ... well, the AI should have no problem with most of their army with effective promo, as well as no need for micromanagement. Honestly I think this is a better Idea than torturing the poor woodsman promo, or even overpowering the alphars instead of the FOL.

Same argument as giving water bonuses to all OO, not just lanun. I would think those following the God of nature, or water, should have better bonuses than their "pet" civ, if said civ decided to follow a different religious path.

Either way, IMO the ancient forest defense should definitely go down. Its part of the reason playing the elves was annoying for me/ requiring lots of border patrols.
 
As someone who's toying around with the Svarts more and more lately, I support Tasunke's post. The only people who need to get that level of absurd defensive buffs are followers of the FoL.
 
I say we DO reduce the ancient forest base defense to 25%, and then have a free, permanent promotion available in a city with FOL, active for as long as that unit's Civ follows the FOL state religion.

As someone who's toying around with the Svarts more and more lately, I support Tasunke's post. The only people who need to get that level of absurd defensive buffs are followers of the FoL.

Agreed - it's in.

Ancient Forests are 25% defense.
All Fellowship of Leaves Melee, Recon, Archery and Disciple units gain +25% Attack/Defense in Ancient Forests.

Allows Fellowship civs to defend well and remove invaders from their forests without being hampered by them (much).
 
Agreed - it's in.

Ancient Forests are 25% defense.
All Fellowship of Leaves Melee, Recon, Archery and Disciple units gain +25% Attack/Defense in Ancient Forests.

Allows Fellowship civs to defend well and remove invaders from their forests without being hampered by them (much).

What about including non-FoL elves, too?
 
What about including non-FoL elves, too?

They get Elven to give them a natural boost in Forests. If they want the full boost, they have to be devout in the religion. AV Elves don't have much of an affinity for forests compared to FoL ones.

Plus if you're not FoL, you shouldn't have Ancient forests in the first place - you must have either captured some or be running around in someone else's backyard. Either case would provide no additonaly bonus.
 
Plus if you're not FoL, you shouldn't have Ancient forests in the first place - you must have either captured some or be running around in someone else's backyard. Either case would provide no additonaly bonus.

Interesting thread :goodjob: I always thought that the game was balanced by the race so are we saying that the elven races are currently understrength? Personally, i think they slightly overpowered (in single player) but maybe this is aimed at multiplayer?
 
Well, I thought that ability to make improvements in forests (and in ancient forests) is already a bit overpowered. Now the elves seem like some ultrarace, hence they not only get advantages at economy, but at combat too :). I didn't think that they were underpowered because i always owned AI on emperor-immortal with them, not sure about multiplayer though.
 
This solution for the ancient forest problem sounds pretty logical.

But I'm still going to increase the elven forest attack bonus to 15%, because at he current value, defense is slightly more feasible if you cut down the forest and use combat I to attack the enemy in the open, rather than taking Woodsman I and attacking them in the forest. a 5% increase would equalize them.
 
I have to agree with Willgar and Deon and repeat what I mentioned earlier. While the changes make sense... it simply makes an already very strong race even stronger.
 
There's a really nice a counter though, you can simply burn their forests down if you really wanna cripple them :D

It is true that the elves are quite powerful as they are, though. They usually get the point lead in my games. Especially the Ljos.
 
The Ljos, and with my AI changes, the Svarts, are now matched tooth-for-tooth with the Lanun, Cabalim, Scions, and other power players in Fall Flat, once this ancient forest bonus is taken into account.

This means I can work on other civs (Yay, bannor/malakim/dovellio)
 
I can't even seem to make Decius lead my Malakim to victory, but whenever Decius leads anybody else he mops the floor with half the continent. I figure I must be doing something horridly wrong, but their tech code is as solid as say, the Banor, who always do pretty well.
 
If you are thinking about changing the Malakim, I would suggest taking Valkrionn's modmod as a base, instead of the base FF.
In fact, I think Malakim+ rerelease is what it has to be for the Malakim. It fits them perfectly.
 
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