A+ombomb
Actuary
I think it would be great if players were allowed more flexibility in how their civ works. Perhaps it would be good if civ traits worked more like a role playing game, where you have a pool of points and you allocate those points to the traits you like. As you put more points into a trait, it becomes more expensive to increase it further, and obviously as you boost the trait the civ gets more benefit from whatever that trait would grant. For example, if you boosted the expansive trait you might get +1 health for every 5 expansive trait points, and for creative you might get +1 culture points for every 2 creative trait points, and so on. The first few points to boost a particular trait might cost only 1 allocation point and increase as you pump more points into that trait, so there has to be some careful thought in min/maxing the traits. The typical civs already in the game could be the same, just have their points preset to correspond with whatever is already in place. Civ trait templates could be saved for future use, and named however the player likes. This would add quite a bit more depth to the game and just think of the replay value trying to optimize your favorite trait combinations!