Formal customized civ option

A+ombomb

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I think it would be great if players were allowed more flexibility in how their civ works. Perhaps it would be good if civ traits worked more like a role playing game, where you have a pool of points and you allocate those points to the traits you like. As you put more points into a trait, it becomes more expensive to increase it further, and obviously as you boost the trait the civ gets more benefit from whatever that trait would grant. For example, if you boosted the expansive trait you might get +1 health for every 5 expansive trait points, and for creative you might get +1 culture points for every 2 creative trait points, and so on. The first few points to boost a particular trait might cost only 1 allocation point and increase as you pump more points into that trait, so there has to be some careful thought in min/maxing the traits. The typical civs already in the game could be the same, just have their points preset to correspond with whatever is already in place. Civ trait templates could be saved for future use, and named however the player likes. This would add quite a bit more depth to the game and just think of the replay value trying to optimize your favorite trait combinations!
 
Hersheleh said:
Civilization isn't a role playing game...
It's a turn based strategy game totally different genres

There are many Turn Based Strategy games that have such a system for customization of one's empire. Admittedly, most are in the Science Fiction category such as the MoO and GalCiv series.
 
The leader in civilization is your avatar and only something of a guide and a starting point. The leader isn't your character in civ, you are. What sets strategy games apart from roll playing games is the fact that instead of your avatar getting better stats and becoming more powerfull you are.
As you continue to play the strategy game "your" skills are increasing and your stratgies are getting simpler and more complex. Thats why they don't have rpg tournamnets in Korea but they do have Warcraft and Starcraft tournaments... get it
 
Hersh, you are completely missing the point. Stop fixating on the fact that the phrase "role-playing game" existed in the message and try actually reading the idea, since you clearly didn't.

Your sig seems particularly ironic in this thread.
 
This sort of thing only really made sense in MoO II and MoO 3 because those games were about different species with radically different biologies competing with each other. The various civs in the Civilization games are all the same species (homo sapiens), and the fact of the matter is that a leader's decisions and strategies have a million times more of an effect on their empire than their personality traits do.
 
Civ5's social policies are quite a bit like what is being described in the original post... as you spend points in one policy branch, you get new bonuses that are related to that branch, and so on. — but it doesn't carry on across games, and I think that's a good thing.
 
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