So, after I noticed that the Clans Boss units can create forts like great commanders, I decided to try to paint the world orange. And while the clans fort commanders suck donkey balls, they aren't attacked by anything other than the demons, which is not really that much of a threat (skeletons are weak, and the stronger units are rare). This made it really easy to block off any opponent, while still not growing faster than necessary, so not to lose the peace with the barbs. Easy win. Too easy. So, on to the Khazads. I got a lucky great commander early on with them, and went on to do the same thing with my commanders here, as I did with the Clan. As the Khazad commanders absolutely rock, this was a fantastic strategy, as I got lots of land, blocked off the AI and build a strong defence without producing anything and with no maintenance. I also tried this with the Durals, now this is another matter entirely, as their fort commanders are so pathetic that they can stop a wet paper bag. They stopped nothing, and got overrun by the barbs so quickly I couldn't keep up with my army. In the name of balance, I feel that this should be nerfed. Either the forts a commander can build should be limited (my preferred solution), or it should take longer. In any case, the Clan's Boss units should really not have this ability, that is crazy strong. Remember, I'm not talking about workers ability to build forts, because they cost plenty of and take their time build them.