There might be some kind of fortification bug in civilization 1, where the AI cannot attack fortified units.
I noticed such a case with a musketeer on a mountain. Only after unfortifieing and refortifieing could the AI attack it.
If true then this could explain why the AI sends and stacks so many units against each other like phalanx to phalanx and such.
Could be interesting to investigate with debuggers/disassemblers, I wonder why you guys would find...
Analyzing the save game further may also have uncovered a sentry bug of some kind, where the AI's ships are sentries, they have "move/go to" orders but they can't move because their units/ships are in sentry mode...
In case you want to see some evidence, check out this youtube video:
www.youtube.com
Near the end of the video I inspect the save game and discover this sentry fleet of egyptians, I seek out to destroy it...
I also notice one of it's transport to be in "sentry" mode, only after I discover it with a nuke from my carrier does it start moving again...
I noticed such a case with a musketeer on a mountain. Only after unfortifieing and refortifieing could the AI attack it.
If true then this could explain why the AI sends and stacks so many units against each other like phalanx to phalanx and such.
Could be interesting to investigate with debuggers/disassemblers, I wonder why you guys would find...
Analyzing the save game further may also have uncovered a sentry bug of some kind, where the AI's ships are sentries, they have "move/go to" orders but they can't move because their units/ships are in sentry mode...
In case you want to see some evidence, check out this youtube video:

Civ 1: AI investigation, giving cities to "passive babylon"

Near the end of the video I inspect the save game and discover this sentry fleet of egyptians, I seek out to destroy it...
I also notice one of it's transport to be in "sentry" mode, only after I discover it with a nuke from my carrier does it start moving again...
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