I'm playing Fortress Europe and trying to give an honest crack at the scenario as designed. The first question is: The documentation seems to suggest that the turn schedule is one turn = one week, but it seems this was changed to one turn = two weeks. Is this correct? Also, documents mention an airlift unit but I can't find it in the rules. Does it appear in later rule sets? Cause the batch files don't work on Windows 10, meaning I can only manually swap the winter and summer months gif and txt. files. Only Winter and Summer rules are accessible. I managed to sake Sitre, a city in North Africa which led to the Torch event and swamping of MASSIVE armies in North Africa. Next turn I got a notice to turn the batch to option 5, which is late 1943. Only I'd done ahistorical to this point was seized control of Norway. According to the Events, it's September 1942, so I'm a little ahead, but not THAT far ahead. And the crux of it all: How on earth do you do the battle of the Atlantic without air stacking? It IS cheese, but the U-boats spawn in such numbers from every direction they WILL find your convoys in 1941 and 42. Even with Cosmic 2 and no stack kills, not only did I lose EVERY SINGLE Lend-Lease shipment, I tried to tank the Lend-Lease with capital ships, which I think was the historical strategy and lost two carriers and six battleships in five turns. Right now it seems it's either cheese or nothing. The U-boats are not a pest or only dangerous in large numbers, they kill everything up to heavy cruisers in one attack, which is fine, but then there's five or six more homing in on your position. Without air stacking, it's TPK, every time, every turn. Any advice for a second run would be appreciated, Also a general chain of techs to go after would be really helpful too. Paratroopers would be stupid useful in North Africa if only I could get some there to be the tip of the spear.