Nikis-Knight
Deity
Well, those are called walls or castles, and are in now.including a city - many forts were part of city defenses
But otherwise I think it's a workable idea.
Well, those are called walls or castles, and are in now.including a city - many forts were part of city defenses
I wouldn't have a problem with sabotage, but it should have fairly high strength compared with units availible at the same time. So if some macemen went in a weakened it down, one assassain might be able to desroy it later.
Perhaps give them, say, +50% str compared to comprable units, but a -50% str vs seige units.
I actually wasn't thinking of a modifier, just high strength, with a penalty to seige.So maybe a fortress unit would be the only unit in the game with a +% modifier against recon?
I actually tried using forts sor the first time in my current game. Stopped though- I find having my border troops on sentry is better/less hassle. I would rather have my troops wake up and attack than sit in one spot waiting to be attacked, when the enemy can just walk past them and start razing.
There's no need to choice between sentry or using forts. Units on sentry also get up to +25% defense bonus.There's no need to choice between sentry or using forts. Units on sentry also get up to +25% defense bonus.
For the record, reason I haven't implemented this in RoM because I'd like the AI to learn to man their forts first.The new fort system also serves as an airfield for air units, as well as a canal system to help link two bodies of water.