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Fortresses

Discussion in 'Civ5 - Strategy & Tips' started by Skibbi, Nov 16, 2012.

  1. Maxym

    Maxym King

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    Do you have a screenshot of succesful use of them in multiplayer ...
    Seems like misallocation of resources. I do build them myself sometimes, mostly in choke points when I can't spare a GG.
     
  2. Skibbi

    Skibbi Prince

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    I cannot currently access steam!
     
  3. Greatsword

    Greatsword Chieftain

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    Check thommys game against core min 59+

    Link to video.


    or builders game against Theofanous min 35+

    Link to video.
     
  4. Hammer Rabbi

    Hammer Rabbi Deity GOTM Staff

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    i havent watched builder's vid yet but tommynt and Core used citadels, not fortresses. im not sure if that's what Maxym meant with his question. i was assuming fortresses.
     
  5. Greatsword

    Greatsword Chieftain

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    You are right, of course. My bad :(
     
  6. Maxym

    Maxym King

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    Yes fortress, I think we all know how to use a GG. I can't believe tommys opponent used his GG first to build an undefended citadel. I did learn somthing though you can't plant one on oasis as Tommy frantically found out. I saw their opening moves of that vid b4. Pretty cool cutthroat. Got to start playing mp I guess. Although it seems it's all a CB slugfest.
     
  7. Maxym

    Maxym King

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    I saw 2nd one now too and it looks like he should counter with a GG plant of his own, on grass NE of the citadel and grab himself two citadels in one go. Question is can he defend them?

    Looks like he did it the hard way taking them out one by one and saving the GG. Cool ;)
     
  8. Hammer Rabbi

    Hammer Rabbi Deity GOTM Staff

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    i liked Core's city placement that ruined tommy's settler placement got a 'NICE!' from him in chat. that was an interesting duel for sure.
     
  9. dashwinner

    dashwinner Prince

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    when i play archipelagos and there are random one tile islands around my border, and i've settled for a while and dont play any more conquest, ill build fortresses on them and stick either cannons or gatling guns...
     
  10. ense7en

    ense7en n7

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    I only build them when i have nothing else do build in that tile.

    So on tundra tiles, or desert tiles.

    Or if i have huge cultural borders i'll build them.

    Or yes, to destroy wheat farms on puppets.

    I believe the defensive bonus goes to whatever unit is in the tile, right?
    So if your enemy gets bunkered in there then it's tougher to take them out.
     
  11. Skibbi

    Skibbi Prince

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    Doesn't apply for enemy units!
    And here is the image:
     
  12. chmcclellan

    chmcclellan Chieftain

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    On 2: This reduces the great benefit of citadels dealing damage to adjacent enemy units.
    A strategy I recently employed successfully was using 3 fortresses to close a gap in my 4th ring, placing ranged units on the fortresses, and sticking a great general under a melee unit in front of the middle fortress. When the war I knew was coming with Alexander came, I planted the great general. The melee unit fortified in the citadel backed up by 3 ranged units in fortresses repelled every unit Alex sent.
     
  13. chmcclellan

    chmcclellan Chieftain

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    Forgot to mention: If you can afford the maintenance, always build roads on fortresses and then a road from your fortress network connecting to your cities. The roads under the fortresses allow you to shuffle units as needed and usually fire ranged units in the same turn they move.
     
  14. Skibbi

    Skibbi Prince

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    1. A few fortresses in neutral territory (if possible, I can't remember) and use it as a base for future operations. It can also be built in potential invasion paths to allow the build up of defenses.
    2. A line of fortresses allows weaker units to stand their ground against stronger ones.
    3. Surrounding a city with citadels and fortresses for an impressive last stand.
     
  15. Maxym

    Maxym King

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    I would place a GG SE of ur citadel and take it away from you, hit LKs with range to make sure on turn start citadels will finish them off and then drive mounted units through the gap to pick apart your crossbows and bows. Assuming tech parity.

    Otherwise I would stay on defensive investing my resources and gold in getting tech edge as it seems you have poured lots of gold and hammers into a defensive line that won't hold up to artillery. So beeline 3 range arty or work on getting range crossbows.

    Do you have a save at this point? I would love to try breaking that line with frontal assault.

    Alternatively build a navy and land amphibious force north of Berlin and make those LKs abandon the line.
     
  16. Buccaneer

    Buccaneer Deity

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    I didn't know that, thanks. I've always wondered what to do about those puppet fields.
     
  17. Skibbi

    Skibbi Prince

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    Well, I lost all my civ files! But um, the Greek player only has archers and warriors, so he's not so good!
     
  18. Maxym

    Maxym King

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    I thought so, in that case why do you build the line instead of pressing your advantage and take him out?

    Don't get me wrong, I see use in fortresses but I found situations in which they are very useful infrequent, and the examples of long Maginot type defensive lines a misallocation of resources.
     
  19. Skibbi

    Skibbi Prince

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    Well, I didn't attack because we made an agreement that he'd be on offensive this time because I wanted to test my defensive plans. And also, I can't do sieges until the musketman, it's a mental block!
     
  20. pickle

    pickle Lord of the Preserves

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    sometimes drop 1 or2 to aid defence/hold a sneak attack if i'm not wanting to attack someone for a while. A fortified choke point can make for a good slaughter ground
     

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