Discussion in 'Civ4 - General Discussions' started by largedarryl, Jul 19, 2007.
would this work?
You need to back a fort up with your own culture or be prepared to remove the enemy culture. You know how to remove enemy culture
A fort can be built on a resource outside your cultural boundary but the resource doesn't get connected until you get your culture over the tile. That can be useful in a border area where you want to grab a resource that's outside the fat cross of one of your cities (say 3 tiles away) You need to get the city culture up to 100 (normal speed) to expand your border beyond the fat cross. So build the fort, station an archer in the fort and wait for culture to claim the resource. It's faster and safer than you could do that at present since you could not begin to build the improvement (mine, plantation etc.) until it is inside your culture. The fort counts as a city and makes an archer (+50% city bonus) much tougher.
The trade off for forts is that you're sacrificing 1 or 2 cottages\farms in favour of being able to build ships. I won't be connecting all my cities that are land locked but near the coast to the water for this reason. Only the ones where it is strategically important that they be able to control the water near by.
Your ships can only enter forts that are inside your cultural boundary see here. So there is no problem. The enemy has to be at war with you to be inside your territory and then a ship or aircraft is simply destroyed if the enemy move into the fort tile it's on.
Landlocked cities will not be able to build ships. They will need direct access to at least one coastal tile or several inland lake tiles (can't remember how many) to build the lighthouse, harbour and ships
Oh I see. Still useful, but not as much as I thought.
Can you build a canal (forts) to a city 1-2 tiles inland, and then produce naval units in that city?
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