Ok, we got new forts! Now lets hear the feedback.
First, the AI. Workers seem to build forts excessively. They tend to fortify hills just above the city, when it should build mines and such. While there is some sense in this idea (castles give defense to surrounding tiles) it is still a lacking AI performance. But I do like the idea of castles around the city, which boost defense and attacker can either take them first or strike directly at city, with higher loses.
1.) Teach AI to build Castles 3 tiles away from city, just outside fat cross. City will get the defense, without loss in workable area.
2) Let the AI build a Castle just next to the city, but then reduce defense area to just 2 tiles and increase the defense % to, say, 25%.
Forts and Castles don't act like cities, just Citadels do. In my opinion this feature should be increased to Castles as well. For the AI sake, even to forts. AI, as it stands, doesn't know that he can build forts to obtain resources (and in fact, it cant). Also from other thread:
So for this to be possible, let the forts get resources and use city garrison. Then, if possible, teach the AI to replace nodes with forts, and if it conquers new land, raze forts over raw mana to build a node. Even if AI can't be taught this, I still think that forts gathering resources is a justified desire.
Are 3 levels of forts too much? Maybe we could do with only 2? Or even better, once certain tech if learned, let the workers build Castles directly, skipping Fort stage.
Economically, well I understand forts are for military uses but AI would be more competitive if Castles gave minor economy boost. At least wrong placement of fort wouldn't be as harsh. I think this would be a great solution for both the economy and the Aristocracy civic:Under Aristocracy, Castles and Citadels give +1 commerce to all surrounding tiles.
Zones of control. Everyone talks about them. And I love them mostly because they are AI friendly. AI builds forts all around. And when you invade the AI, every your unit that enters 1 tile next to fort ends it's movement. AI wouldn't need to do much here. You attack, you get slowed down and AI has more time to prepare. And when you are attacked, few well-placed forts can stop hordes of horsemen/commando troops that pillage your territory.
First, the AI. Workers seem to build forts excessively. They tend to fortify hills just above the city, when it should build mines and such. While there is some sense in this idea (castles give defense to surrounding tiles) it is still a lacking AI performance. But I do like the idea of castles around the city, which boost defense and attacker can either take them first or strike directly at city, with higher loses.
1.) Teach AI to build Castles 3 tiles away from city, just outside fat cross. City will get the defense, without loss in workable area.
2) Let the AI build a Castle just next to the city, but then reduce defense area to just 2 tiles and increase the defense % to, say, 25%.
Forts and Castles don't act like cities, just Citadels do. In my opinion this feature should be increased to Castles as well. For the AI sake, even to forts. AI, as it stands, doesn't know that he can build forts to obtain resources (and in fact, it cant). Also from other thread:
Can you build forts/citadels over improved mana nodes? An idea that struck me few minutes ago. Improve a node with adepts, then pillage it. You lose access to it, but to prevent cheating mana source remains in it's improved state. Then simply build a fort over it to collect it again.
Having fort collect your mana is in any case better than having a simple node. Station an unit over it for a strong protection against pillage/sabotage, and you get a defensive bonus in surrounding tiles as well.
I'll have to try it now.
EDIT: It's possible, however Forts don't count as cities, only citadels, so it would take waiting...
So for this to be possible, let the forts get resources and use city garrison. Then, if possible, teach the AI to replace nodes with forts, and if it conquers new land, raze forts over raw mana to build a node. Even if AI can't be taught this, I still think that forts gathering resources is a justified desire.
Are 3 levels of forts too much? Maybe we could do with only 2? Or even better, once certain tech if learned, let the workers build Castles directly, skipping Fort stage.
Economically, well I understand forts are for military uses but AI would be more competitive if Castles gave minor economy boost. At least wrong placement of fort wouldn't be as harsh. I think this would be a great solution for both the economy and the Aristocracy civic:Under Aristocracy, Castles and Citadels give +1 commerce to all surrounding tiles.
Zones of control. Everyone talks about them. And I love them mostly because they are AI friendly. AI builds forts all around. And when you invade the AI, every your unit that enters 1 tile next to fort ends it's movement. AI wouldn't need to do much here. You attack, you get slowed down and AI has more time to prepare. And when you are attacked, few well-placed forts can stop hordes of horsemen/commando troops that pillage your territory.