Forts

mo123567

Worst modder ever!
Joined
Sep 4, 2005
Messages
279
I rarely use forts and I certainly never use the ones that my automated workers place ,randomly?, all over the place. If I need a fort someplace i can command them to build it manually. The ability to build forts should be swicthed to melee units. Maybe even give them a few more abilities like setting traps so you can prepare your empire for an invasion. At the very least there should be a option to have automated workers not build forts if possible.

Anyway, since none of that will probably happen, does anyone know an easy way for me to remove forts completely from the mod? Thanks.
 
I don't know of any way to remove forts, but I can give you another solution. Don't automate your workers. You're improvements and cities will be much better off if you do it yourself. Then you don't have to worry about workers putting forts where you don't want them.
 
forts should act as cities imho. be able to harvest resources would be nice. possibly improved plot yields. and workers should be able to build forts with a spell like in MarnokMod, so that automated workers don't spam them.
 
I don't know of any way to remove forts, but I can give you another solution. Don't automate your workers. You're improvements and cities will be much better off if you do it yourself. Then you don't have to worry about workers putting forts where you don't want them.

Yeah, that's a good solution. The only problem is that I don't enjoy having to micromanage workers. I usually just put up with all the forts but in my current game as the Illians I really need to make sure I get all the production I can get.

Sputnik, I will try that mod thanks.

Gekko, It wouldn't be such a bad idea to have forts harvest resorces. I could see some people complaining about the Kuriotates losing some of thier originality though.
 
Gekko, It wouldn't be such a bad idea to have forts harvest resorces. I could see some people complaining about the Kuriotates losing some of thier originality though.

why? forts need to be inside your cultural borders to connect the resource to your trade network, so you'll need settlements anyway.
 
Harvesting Ressources with forts was taken out because the AI would always build forts over mana.
 
In Civ IV, forts add to the defense of nearby stacks, if I recall, as long as the fort is not occupied by another player. Which is why the AI spams them. But I may recall incorrectly.

And I'm not sure if that functionality made it to FFH.
 
[to_xp]Gekko;7647454 said:
why? forts need to be inside your cultural borders to connect the resource to your trade network, so you'll need settlements anyway.

Oh, sorry. I thought you were talking about using forts to grab unclaimed resorces like they did with colonies in civ 3 or call to power. I can't remember which one.
 
It's the other way around, it does that in FFH but not in vanilla. Workers spam forts because of a script telling them to.

Are you saying that forts do this in the current version of FFH? Does it show up in the combat modifiers when attacking someone? Either way, I still don't need forts all over the place.
 
Yeah, that's a good solution. The only problem is that I don't enjoy having to micromanage workers. I usually just put up with all the forts but in my current game as the Illians I really need to make sure I get all the production I can get.

If they are building them within the fat cross of your city, the simple solution is to control one worker yourself to build something useful where the fort is. If the Automated workers are destroying existing improvements to build forst, you can turn that off in options. Select "Automated workers leave existing improvements" or something like that.

Then you can still automate workers, they will still build forst all over the place but you can replace them with more useful improvements.
 
yeah, wasting time in the process. no thanx. I'd much rather have them not build forts randomly around. those things are only useful when placed correctly anyway. just have forts be built via a spell, problem solved.
 
The AI tends to build forts here, there and everywhere and then neglects to install any kind of defensive force inside them. The human player is a little more canny and tends to place forts at choke points to increase the defence of his defenders.

One thing which would help out the AI and make forts a little more enticing for human players is to give Feudalism +1 Gold per Castle in plot and +2 Gold per Citadel.
 
[to_xp]Gekko;7650010 said:
yeah, wasting time in the process. no thanx. I'd much rather have them not build forts randomly around. those things are only useful when placed correctly anyway. just have forts be built via a spell, problem solved.

Problem solved for the player but not the AI. I can just imagine the AI spamming forst all over the place since they don't require time to build. If the spell is used by workers, they'll still spam them all over the place, it'll just be a lot easier.

Maybe an option to not allow automated workers to build them would be nice but if Kael even thinks about doing it, it'll probably be way down at the bottom of the list.

For now, if you choose to automate, expect lots of forts.
 
When I take over AI territory, I usually end up destroying many of the forts they have constructed. Sometimes it's like pumpkins in a patch.
 
Hmm, I wonder if they would consider just removing them altogether. They have been willing to remove a lot of things with less justification. This one is not used properly by the AI and I haven't heard of many player that will miss them.

Since a fort is useless without troops how about just getting rid of them and increasing the defense a little more when a unit is fortified. Maybe make it take longer for a unit to reach the full fortification bonus and if possible make it so the limit of the bonus is higher in your own borders. This way the AI can benefit as well.
 
I would not mind if forts were gone. I've never used them, and unless they provide some sort of value, I never will.
 
I'll actually start another thread about removing forts and increasing the fortification bonus.
 
Problem solved for the player but not the AI. I can just imagine the AI spamming forst all over the place since they don't require time to build. If the spell is used by workers, they'll still spam them all over the place, it'll just be a lot easier.

just don't let the AI use the spell. it will do it no good anyway since right now it's too dumb to place them around wisely. VERY often when I go conquering a neighbour I got a nice citadel right next to the city I want to capture/raze, just waiting for my army to sit on it...
 
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