VoiceOfUnreason
Deity
- Joined
- Dec 5, 2005
- Messages
- 3,663
We're still seeing new players struggling with Noble, and under questioning we find that they spend and awful lot of time and energy on things that aren't winning. So this is an attempt at stripping away all the things we do that aren't winning.
The lessons within are expected to be simple, and generally applicable. In particular, a lot of "important" elements of the game mechanics are going to be completely ignored, because they are a distraction from the basic approach. Also, simple matters of technique may or may not get much attention - it depends on the kinds of questions that are raised.
The Plan for this game is Land, which offers a straightforward sequence of objectives
1) Claim more than our fair share of good land
2) Claim a neighbor's fair share of good land
3) Claim all of the good land we can reach
4) Win.
Settings
Difficulty: Noble
Speed: Normal
Map: Pangaea
Huts: Disabled
Events: Disabled
Leader: Tokugawa/Japan
The SAVE.
The lessons within are expected to be simple, and generally applicable. In particular, a lot of "important" elements of the game mechanics are going to be completely ignored, because they are a distraction from the basic approach. Also, simple matters of technique may or may not get much attention - it depends on the kinds of questions that are raised.
The Plan for this game is Land, which offers a straightforward sequence of objectives
1) Claim more than our fair share of good land
2) Claim a neighbor's fair share of good land
3) Claim all of the good land we can reach
4) Win.
Settings
Difficulty: Noble
Speed: Normal
Map: Pangaea
Huts: Disabled
Events: Disabled
Leader: Tokugawa/Japan
The SAVE.