Oaq
Chieftain
At Emperor difficulty, standard settings, is founding an ancient religion always foolish?
If not, then what circumstance would make it wise?
If not, then what circumstance would make it wise?
That one very specific case is when you’re Justinian and can work 6 hammers immediately when founding your capital; and no other civs start with mysticism.
Still, I don't think it is ever going to make you ace your games that way unless you really know what you are doing. It can be fun to try sometimes though just for fun.
It's impossible to say, since the devs would have balanced it against vanilla 1.0 Monarch, not 3.19(?) BTS Monarch. That said, here's a (paraphrased, translated) quote from the instruction manual - yes, I still have that thing:Civilization IV is a carefully designed, finely balanced game. If founding a religion seldom helps, then I wonder why the game so prominently features the ability to do it. Does it feature this ability because designers have balanced the game mainly around the Monarch (or an even easier) difficulty level?
There's some talk about how religions generate happiness and culture, but I think those three quotes pretty much wrap up what the manual thinks about the importance of early religions.Civ IV Instruction Manual said:It's very useful to have a city where a religion was founded. A Prophet can than build a shrine in that city (see further). - Founding a religion, page 70
Adopted religions work the same as founded religions, but because the religion was founded elsewhere you can't build a shrine of that religion (unless you capture the city of origin). - Adopting religions from other civilisations, page 71
The most important benefit is that shrines generate one gold piece for every city on the map that has the religion of the shrine (that's why missionaries that spread the religion are so important). - Shrines, page 73
It's funny that you should mention Justinian. It was a failed playthrough as Justinian (randomly selected) that prompted me to post the question.
All my playthroughs at Emperor difficulty fail, but this particular playthrough seemed to have been going comparatively well except for the fact that Justinian's religion, which Justinian had been unable to transmit to any rivals, made all neighbors dislike him. First one neighbor attacked, and then a second. The two attacks broke Justinian's empire before 1 AD. Religion was apparently to blame, so this made me wonder: is there a net benefit to founding one's own religion early?
I gather that you and the others are saying: no, costs usually outweigh benefits.
Civilization IV is a carefully designed, finely balanced game. If founding a religion seldom helps, then I wonder why the game so prominently features the ability to do it. Does it feature this ability because designers have balanced the game mainly around the Monarch (or an even easier) difficulty level?
I see. Just for fun. Well, it has that benefit, doesn't it?
No missionary with Judaism.Judaism spreads the best, because it is the first religion to check for autospreads (coded that way). Also the first religion that comes with a civic and a missionary (right ? maybe not a missionary, then).