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Fountain of Youth

Discussion in 'Civ4Col - Age of Discovery II' started by AgentTBC, Jul 18, 2010.

  1. AgentTBC

    AgentTBC Chieftain

    Joined:
    Apr 25, 2009
    Messages:
    295
    Can someone let me know which files need to be modified to disable the Fountain of Youth goodie hut event? As much as I love the mod, I really hate this event to the point of being unable to bring myself to play with it on.
     
  2. Zeppelin4

    Zeppelin4 Chieftain

    Joined:
    Mar 30, 2007
    Messages:
    230
    It's nice to know I'm not the only one that feels this way. :)
     
  3. Aymerick

    Aymerick Chieftain

    Joined:
    Dec 26, 2008
    Messages:
    233
    Location:
    Ville de Québec
    Unfortunatly, Dale has hardcoded this event... I can compile a DLL without it if you'd want...

    Aymerick
     
  4. Zeppelin4

    Zeppelin4 Chieftain

    Joined:
    Mar 30, 2007
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    That would be very nice of you thanks. What would needed to be done if you created this DLL?
     
  5. Aymerick

    Aymerick Chieftain

    Joined:
    Dec 26, 2008
    Messages:
    233
    Location:
    Ville de Québec
    Here it is...

    Just copy this over the one in you "Mods\AgeOfDiscoveryII\Assets\" folder...

    Let me know if it works, I haven't tested it!

    Aymerick
     

    Attached Files:

  6. Zeppelin4

    Zeppelin4 Chieftain

    Joined:
    Mar 30, 2007
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    I loaded up the dll and all seems to be working. I got to turn 125 without any fountain of youth event. Thanks for doing this I really appreciate it.
     
  7. AgentTBC

    AgentTBC Chieftain

    Joined:
    Apr 25, 2009
    Messages:
    295
    Thanks! I'll give it a shot.

    I understand the reasoning behind the FoY event but it just seems like it eliminates a lot of important early game differentiation between the civs and minimizes early game strategy.
     
  8. AgentTBC

    AgentTBC Chieftain

    Joined:
    Apr 25, 2009
    Messages:
    295
    Oh, I went through a lot of files last night and cut out any references to FoY or parts that started with // START FOY

    If it needed to be recompiled I wonder what I did.
     

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