GreyFox
Make it so ...
Background
After World War II, the UN imposed a sauction against Japan, disallowing it to develop military power. As it is, Japan is allowed to maintain a sizeable force enough for its self-defense.
Variant Rule of the Game
We would play as Japan, and based on the above background, the main varaint for this SG will be: Japanese military units cannot set foot outside a friendly border.
Based on this main theme, here are the rules:
(1) During peace time, all military units can only end its movement within Japanese border, or any other nation's border with whom we have an Open Border agreement. Troops within a transport is an exception.
(2) We cannot declare war on others. We cannot declare war when asked by other Civ, unless the target victim is already at war with at least two other Civs (This simulate Japanese sending its troops to the Gulf War), or unless we have a defensive pact (in which case war is automatic).
We may, however, decide that Japan is strong enough to disregard the UN sauctions and declare war on everybody and never sign peace.
(3) When at war, military troops are allowed to move out.
(4) Troops are allowed to move into barb city to attack. With rule (1), this means that the barb city must be close by so that a military unit can start its movement from a friendly city and end its movement in the barb city within the same turn. If troops in the barb city razed the city, they must move back to a friendly border as soon as possible.
(5) Scouts, Explorers, Settlers, Workers, Missionaries, Spies are considered non-military unit. Work Boats and any form of transport vessel are considered non-military unit as well.
Game Details
Civ: Japan - Tokugawa (Agressive/Oragnized)
Map: To be discussed, thinking of Continental or Archipelago
Size: Standard/Large
Speed: Normal
Difficulty: Noble/Prince/Monarch, depending on players preference
Victory Condition: All enabled, we would preferably win by Space to simulate Japan rising as an economic power, but that is only preferable.
Players: Looking for 4~5 more players. All are welcomed, including noobs. Just looking to have fun.
SG Ethiquette: Usual SG norm applies. 24hrs got-it, another 48hrs to play and report.
Do sign up! First come first serve
... oh, when you sign up, please also indicate your preferences on Map Type, Map Size, and Difficulty.
Current Roster (Closed)
-- GreyFox
-- Blid
-- Badgerpendous
-- namiliaM
-- ruff_hi
-- kikinit
-
After World War II, the UN imposed a sauction against Japan, disallowing it to develop military power. As it is, Japan is allowed to maintain a sizeable force enough for its self-defense.
Variant Rule of the Game
We would play as Japan, and based on the above background, the main varaint for this SG will be: Japanese military units cannot set foot outside a friendly border.
Based on this main theme, here are the rules:
(1) During peace time, all military units can only end its movement within Japanese border, or any other nation's border with whom we have an Open Border agreement. Troops within a transport is an exception.
(2) We cannot declare war on others. We cannot declare war when asked by other Civ, unless the target victim is already at war with at least two other Civs (This simulate Japanese sending its troops to the Gulf War), or unless we have a defensive pact (in which case war is automatic).
We may, however, decide that Japan is strong enough to disregard the UN sauctions and declare war on everybody and never sign peace.
(3) When at war, military troops are allowed to move out.
(4) Troops are allowed to move into barb city to attack. With rule (1), this means that the barb city must be close by so that a military unit can start its movement from a friendly city and end its movement in the barb city within the same turn. If troops in the barb city razed the city, they must move back to a friendly border as soon as possible.
(5) Scouts, Explorers, Settlers, Workers, Missionaries, Spies are considered non-military unit. Work Boats and any form of transport vessel are considered non-military unit as well.
Game Details
Civ: Japan - Tokugawa (Agressive/Oragnized)
Map: To be discussed, thinking of Continental or Archipelago
Size: Standard/Large
Speed: Normal
Difficulty: Noble/Prince/Monarch, depending on players preference
Victory Condition: All enabled, we would preferably win by Space to simulate Japan rising as an economic power, but that is only preferable.
Players: Looking for 4~5 more players. All are welcomed, including noobs. Just looking to have fun.
SG Ethiquette: Usual SG norm applies. 24hrs got-it, another 48hrs to play and report.
Do sign up! First come first serve

Current Roster (Closed)
-- GreyFox
-- Blid
-- Badgerpendous
-- namiliaM
-- ruff_hi
-- kikinit
-