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Fox06 -- Need For Speed

Discussion in 'Civ4 - Succession Games' started by GreyFox, May 27, 2007.

  1. GreyFox

    GreyFox Make it so ...

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    Have been wanting to do this since Vanilla Civ, but Sooooo beat me to it. Anyway, Warlords have this stable thingy, and Mongolia made it sweeter by turning it into a Ger. So, here is the SG I have meant to start a year ago.

    • Version: Warlords 2.08
    • Difficulty: Monarch, (or Prince, if AW)
    • Map: Pangea, Balanced
    • Speed: Epic
    • Civ: Genghis Khan, (Mongolia, Aggressive & Imperialistic)
    • Variant: Need for Speed
    • Victory: All enabled, but preferably Conquest/Dominations
    • Options: maybe AW, maybe Raging Barbarians, to be decided once roster is fixed

    Alright, what the hell does "need for speed" means? Does it mean I am going to live up to my rumored reputation and really runs a SG that has a 24/48 timing ... in MINUTES? :eek:

    :lol:

    To most potential player's relief, no. I am not. *phew* Need for speed simply means one rule: only units with 2 or more movement points can leaveend their turns outside the city.

    EDIT: variant rule amended slightly

    What this essentially means is that we can only bring mounted units (excluding phants) to war. We could build archers and longbows, but they can only stay in the city they are built. Fortunately, all settlers, workers, and missionaries, have 2 movement points. So they can wander around (not much use building them if they can't, eh? :crazyeye:)

    There is of course an exception (there is always an exception): siege engines. Sieges are allowed to leave cities. Hence pre-armor age, our attacking forces would only comprises of horses, cats and trebs ... no axes, no swords, no maces .... or is it?

    Actually, answer is no. There are times when we can attack with a sword or mace ... and still comply to our variant rule. As to how, I leave that as an exercise.

    So, who would join me in this ride?

    Roster
    • GreyFox == the speedy
    • Rex Tyrannus == the horsey
    • Ralph Jackson == the smiley
    • Bede == the brotherly
    • ChrTh == Need for Speed(y delivery)
    • Maybe open, depending on sign ups

    Normal SG etiquette applies. You may refer to Deviant Minds SG etiquette as guidelines.

    --
     
  2. ChrTh

    ChrTh Mmm...tasty!

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    :hmm:
    :salute:
    (last)
     
  3. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Too easy - when they leave the city on a boat. Which raises the question ... if the unit leaves the city on a boat, gets off, can it still go off to war or is it stuck at its embarkation location?

    Note: this is NOT a sign up.
     
  4. ChrTh

    ChrTh Mmm...tasty!

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    well, it's a pangaea map, so unless there's a lot of lakes/inland water we're not going to be able to use the boats that much
     
  5. GreyFox

    GreyFox Make it so ...

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    ChrTh: :lol:, you would be the one to really appreciate the title!

    Ruff: Nice try, but no. Leaving the city on a vessel is still "leaving a city", which violates the variant if it is not a siege or does not have >2 movement points.

    --
     
  6. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Sign me up, I've been injecting myself in the ass with horse steroids for the last six months, just on the off-chance someone would make this game. :)
     
  7. Codeman

    Codeman Chieftain

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    lurker's comment: the one movement unit can attack stacks outside the city since they would start and end the turn in the city.
     
  8. GreyFox

    GreyFox Make it so ...

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    @Rex: So that's what you have been up to, now I understand what happens to the knight in Fox05.

    You are in (I am steeling myself for more abuses).

    @Codeman: Presto! You got one of the situations. There is one more.
     
  9. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Question, what about one-movement units with promotions that allow them to move X2 on certain terrains? Also, would it violate the spirit of the game to turtle up until gunships, tanks, bombers, and nukes?
     
  10. GreyFox

    GreyFox Make it so ...

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    No, they are still one-movement units. If these are allowed, then units travelling on roads should also be allowed.

    Hmm .. I wouldn't say it violates the spirit, but then we would have wasted all those horsey steroids, wouldn't we? ;)
     
  11. ChrTh

    ChrTh Mmm...tasty!

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    I got it!

    One of our cities is culturally overtaken by another Civ, so the troops get moved to a different location from which they can strike!
    or
    We build a city next to an opposing Civ's city

    PS: I'm guessing rally points are disabled. What about if a Hut gives us a Unit? Has to head to the nearest city? Can never enter a city?
     
  12. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    @ChrTh, if we lose a city via crappy culture, we lose whatever units are in it too. ALso, you can't build a city within three tiles of another.

    @Fox, what about when the barbs come a pillagin'? Are we aloud to use longbows to protect our horses? Also, with raging barbs, how can we protect our settlers?

    My vote is for prince, as monarch will be really hard, especially if we don't have horses near our capital.
     
  13. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    Boo Hiss - the 1 movement unit isn't leaving the city. He just fell asleep on this boat thing and when he woke up ... there was no more city. The boat is a 2 movement unit and it can leave the city.

    Ok, how about ... airlift.
     
  14. ChrTh

    ChrTh Mmm...tasty!

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    Yeah, see, what I wrote is what is called a "joke" :rolleyes:

    ;)
     
  15. lukep

    lukep Chieftain

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    That should make the morale prom very useful.
    Good think those keshkik are so good at producing GG ;)

    not a sign-up btw. already in 2 SG, but i like this variant, and mongolia is the right civ to do it i think
     
  16. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    And here I was thinking you throwing away your civ disc for ten months might have affected your memory. Guess it only affected your ability to tell a good joke :p
     
  17. ChrTh

    ChrTh Mmm...tasty!

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    :mad: [pissed] :aargh: :gripe: :backstab:
     
  18. sooooo

    sooooo Chieftain

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    Lol, good luck :) Balanced is a good idea to ensure you have horses, so no need to peak in the worldbuilder like I had to. But allowing siege weapons? Wouldn't that just mean your attacking stacks have to move at the same speed as them, thus negating some of the Need for Speed?

    I advise No Barbarians because if your capital does not have horses then your second city has no barb defense except scouts.
     
  19. GreyFox

    GreyFox Make it so ...

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    Congrats to lukep, he got the answer. Here, have a :beer:

    RE: siege, I am leaving it to the team. Attacking a city with 60% defense and a fortified spear will be pure mass suicide ... you won't put a dent on it with 20 horse archers. Of-course we still have the leeway to attach a warlord to a siege making it eligible to leave the city, and adhere to the true spirit of Need for Speed.

    Actually, no, I think the defenders will be injured (by the revolt) and stay in that city if there is OB, and teleported to the nearest border if there aren't OB. I haven't think of that situation. I say in that case, the defenders must head straight to the nearest city and stay there, unless of-course they are eligible to leave city in the first place.

    No, must use horses to protect.

    How about AW?
     
  20. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    AW rocks out loud for me. When we starting this piece, Master Grey?
     

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