I originally played Civilization 6 on continents but I am getting bored of that map style. So I started experimented with fractal maps. While the fractal maps are far more interesting, the game seems to cluster several rival civs right on top of me at the start of the game. I will be so close that my second city will generate complaints about settling to close from one of my neighbors. There will be no city-states nearby either. What is really frustrated is that there will be huge sections of the map left unoccupied late into the game because all the civs of are found within one or two clusters. This makes to early game a do or die war after which you simply grab endless amounts of land uncontested. But you must war first, because it seems like the player's civilization is always surrounded on all sides by rival civs.
I like the fractal maps but there needs to be a way to have the spread rival civs and city-states around the map more uniformly. It would make for a better game. I don't suppose there is any way to do this?
I like the fractal maps but there needs to be a way to have the spread rival civs and city-states around the map more uniformly. It would make for a better game. I don't suppose there is any way to do this?