Promethian
Warlord
- Joined
- Oct 23, 2014
- Messages
- 282
All of the Wonders that unlock policy slots fall into the Grand Tour. Policies are all very strong. The most used ones I would say are even equal to a wonder. Pyramids +1 worker charges. Mid game policy gives +2 charges to workers. These are about equal simply due to the policy coming later. Similar examples abound. Plus no matter what kind of policy slot the wonder unlocks it is going to be very flexible in its use. Able to be switched out for situational bonuses and even stronger bonuses in the later part of the game (some of those modern+ policies are nuts). Frankly I think the Forbidden Palace is the single strongest wonder in the game due to the raw potential of wildcard slots.