Big J Money
Emperor
- Joined
- Feb 23, 2005
- Messages
- 1,141
I researched this thread on the math of using France's UA to go wide: http://forums.civfanatics.com/showthread.php?t=487587&highlight=france&page=5
Simply stated, the conclusion I draw from all the math done on this subject is, France can policy rush. I didn't find anything about policy rushing in a search, ergo this thread.
(Here is how I reached my conclusion, if you care to know
)
But what does this mean? Anyone have any ideas how winning a "policy race" would be useful?
Some ideas:
You could finish out liberty and get a GP before anyone else, which means
- Have the first academy, manufactory, great admiral
- Beat anyone else who is completing liberty for GE and a wonder rush
But that's all I got, lol. Unlike Science, rushing policies just doesn't seem useful. Additionally, this strategy might be done better by someone who gets a good mission next to a cultural CS.
Here are some notes about the method I'd try (if you're interested)
And if you want more discussion on France's UA aside from this policy rush concept, here are some more implications I drew out of the UA
Simply stated, the conclusion I draw from all the math done on this subject is, France can policy rush. I didn't find anything about policy rushing in a search, ergo this thread.
(Here is how I reached my conclusion, if you care to know

Spoiler :
Taking my head out of the numbers, what are the real implications; the possibilities revealed by the research done?
I felt they had yet to be discussed.
The main idea by the end of that thread was:
"France can be 'policy cost' efficient while expanding, with the caveat that this is only true while there aren't better non-city culture bonuses available (i.e. in the early game)".
But this efficiency is abstract and doesn't automatically reveal any advantages. In fact, one poster made the absurd (but true) observation that France can continue to expand efficiently throughout the game, as long as you neglect gaining culture from other sources!
So, to begin reworking the research into something useful, let's restate the conclusion: "France is punished less on the policy tree by going wide"
And again let's restate that to: "All other things being equal, when you play France and go wide, you'll get policies a little faster than if you'd have picked another civ."
I felt they had yet to be discussed.
The main idea by the end of that thread was:
"France can be 'policy cost' efficient while expanding, with the caveat that this is only true while there aren't better non-city culture bonuses available (i.e. in the early game)".
But this efficiency is abstract and doesn't automatically reveal any advantages. In fact, one poster made the absurd (but true) observation that France can continue to expand efficiently throughout the game, as long as you neglect gaining culture from other sources!
So, to begin reworking the research into something useful, let's restate the conclusion: "France is punished less on the policy tree by going wide"
And again let's restate that to: "All other things being equal, when you play France and go wide, you'll get policies a little faster than if you'd have picked another civ."
But what does this mean? Anyone have any ideas how winning a "policy race" would be useful?
Some ideas:
You could finish out liberty and get a GP before anyone else, which means
- Have the first academy, manufactory, great admiral
- Beat anyone else who is completing liberty for GE and a wonder rush
But that's all I got, lol. Unlike Science, rushing policies just doesn't seem useful. Additionally, this strategy might be done better by someone who gets a good mission next to a cultural CS.
Here are some notes about the method I'd try (if you're interested)
Spoiler :
I haven't done the new testing yet, but I'm predicting:
The fastest policy rush method will be REXing with liberty opener.
The second fastest will be tradition opener and no need to REX.
The caveat being that it depends on exactly what you're rushing to (because there will be a curve).
The fastest policy rush method will be REXing with liberty opener.
The second fastest will be tradition opener and no need to REX.
The caveat being that it depends on exactly what you're rushing to (because there will be a curve).
And if you want more discussion on France's UA aside from this policy rush concept, here are some more implications I drew out of the UA
Spoiler :
- France can choose to pass on cultural buildings where another wide empire would have chosen to build them.
- France's cities' borders can expand faster than other civs
- France's cities' borders will expand without any buildings or the need to take liberty.
- France's cities' borders can expand faster than other civs
- France's cities' borders will expand without any buildings or the need to take liberty.