MagerBlutooth
Chieftain
- Joined
- Oct 13, 2022
- Messages
- 4
Newcomer to Vox Populi mod. Played Civ V many years ago but never developed past Emperor difficulty. After playing a few runs to get a feel for the difficulty and mechanics, I tried out a Tiny map as France on Prince to see how I could do. Also, I had to disable Espionage and City Events due to an infrequent bug with them that was preventing me from ending my turn.
I adopted a fairly aggressive playstyle for this run, in contrast to how I normally play. It took me 3 wars for me to take over my neighbor Brazil, around the time where my Musketeers came into play (~200 turns). I ended up making Brazil a vassal after taking the capital, since I wanted to see what the benefits were.
What struck me about this game is how my Civ seemed to remain both incredibly competitive while simultaneously dead in the water. I had the most tourism and land, but the rival continent of Byzantium and Carthage were dominating in production, science, and diplomacy. There were really only two world religions, with Byzantium taking over the other continent and mine taking mine. I had more money and faith than I knew what to do with, but the technology gap prevented me from gaining the upper hand in war. Byzantium's religion became the World Religion and they had total unshakable control over all the city states, so the most I could do was conquer all the city states on my continent to reduce their numbers slightly and continue to proc my bonus. Both Carthage and Byzantium started mass-producing Ironclads, which took about 3 Frigates and a Corvette to take down each. Since Byzantium and Carthage had all the city states, it turned into a World War against France, since Brazil didn't play much of a part. I ended up in a position with about 50 turns left to go. After researching Ironclads, I couldn't see a clear win condition that could turn the tables. I still had the most tourism, but Carthage and Byzantium had way too much culture. I was too behind in science for that to be viable, and I had about 3 votes in the World Council next to Byzantium's 14 and Carthage's 5. Due to falling behind in tech, it didn't seem like I'd be able to create a strong enough navy to get a foothold on the other continent either. Without my own Ironclads, I could barely hold off the invading forces, though being able to hold off both nations at once is still much better than what I could normally handle.
I was interested in analysis of this run to see where I went wrong and what I could have done better. I was aiming for a primary goal of Domination and falling back on Culture if it didn't pan out since every city I took over got me those GWAM points. I figured trying to be the best at everything would make my Civ the best at nothing, but falling behind on science definitely hurt my ability to stay competitive during wartime. I'm pretty sure I'm not supposed to still be in the Industrial Era in 1990, so I'm sure something went wrong with my tech development. I noticed that Great People produce a much weaker yield compared to the base game, so I likely didn't use those optimally either. I'm also not sure how much I lost or gained by leaving Brazil as a vassal instead of taking their last city. My happiness was fluctuating like crazy every turn, so I couldn't really keep track of what I should be doing with it, and I really didn't know what to do with all that faith and gold, hence why I had almost 10K in reserve in both screenshots.
Some more details for reference:
I adopted a fairly aggressive playstyle for this run, in contrast to how I normally play. It took me 3 wars for me to take over my neighbor Brazil, around the time where my Musketeers came into play (~200 turns). I ended up making Brazil a vassal after taking the capital, since I wanted to see what the benefits were.
What struck me about this game is how my Civ seemed to remain both incredibly competitive while simultaneously dead in the water. I had the most tourism and land, but the rival continent of Byzantium and Carthage were dominating in production, science, and diplomacy. There were really only two world religions, with Byzantium taking over the other continent and mine taking mine. I had more money and faith than I knew what to do with, but the technology gap prevented me from gaining the upper hand in war. Byzantium's religion became the World Religion and they had total unshakable control over all the city states, so the most I could do was conquer all the city states on my continent to reduce their numbers slightly and continue to proc my bonus. Both Carthage and Byzantium started mass-producing Ironclads, which took about 3 Frigates and a Corvette to take down each. Since Byzantium and Carthage had all the city states, it turned into a World War against France, since Brazil didn't play much of a part. I ended up in a position with about 50 turns left to go. After researching Ironclads, I couldn't see a clear win condition that could turn the tables. I still had the most tourism, but Carthage and Byzantium had way too much culture. I was too behind in science for that to be viable, and I had about 3 votes in the World Council next to Byzantium's 14 and Carthage's 5. Due to falling behind in tech, it didn't seem like I'd be able to create a strong enough navy to get a foothold on the other continent either. Without my own Ironclads, I could barely hold off the invading forces, though being able to hold off both nations at once is still much better than what I could normally handle.
I was interested in analysis of this run to see where I went wrong and what I could have done better. I was aiming for a primary goal of Domination and falling back on Culture if it didn't pan out since every city I took over got me those GWAM points. I figured trying to be the best at everything would make my Civ the best at nothing, but falling behind on science definitely hurt my ability to stay competitive during wartime. I'm pretty sure I'm not supposed to still be in the Industrial Era in 1990, so I'm sure something went wrong with my tech development. I noticed that Great People produce a much weaker yield compared to the base game, so I likely didn't use those optimally either. I'm also not sure how much I lost or gained by leaving Brazil as a vassal instead of taking their last city. My happiness was fluctuating like crazy every turn, so I couldn't really keep track of what I should be doing with it, and I really didn't know what to do with all that faith and gold, hence why I had almost 10K in reserve in both screenshots.
Some more details for reference: