The_Coyote
Emperor
next model,
the Narn Frazi Fighter from the Babylon 5 universe
http://en.wikipedia.org/wiki/Frazi_heavy_fighter
http://www.b5tech.com/narn/narnships/narnfighters/frazi.html
the model has 737 vertices, 716 triangels
there are two nifs in the Zip, one linked to the fighter animation (folder fighter) and one to the Final Frontier Fighter (folder spacefighter, 3 model unit so more then 2000 vertices, to make this one was a real pain).
both can be used with the same two almost identical 256 skins (one team colour [frazi.dds], one without team colour [frazi_fixed.dds]). Both skins are in the fighter folder. The frazi.dds is the used one.
Because of the small size of the FF fighter, it migh be possible to resize the dds to 128 (not tried, so you must try it yourself)
Edit: to make this took longer than i expexted, because i tried to train my skills making a texture. So any comments, what is good, was could be done better, what was a mistake, what i should change or avoid by the next models is appreciated
added to db: http://forums.civfanatics.com/downloads.php?do=file&id=9162
Ciao
The_Coyote
the Narn Frazi Fighter from the Babylon 5 universe
http://en.wikipedia.org/wiki/Frazi_heavy_fighter
http://www.b5tech.com/narn/narnships/narnfighters/frazi.html
the model has 737 vertices, 716 triangels
there are two nifs in the Zip, one linked to the fighter animation (folder fighter) and one to the Final Frontier Fighter (folder spacefighter, 3 model unit so more then 2000 vertices, to make this one was a real pain).
both can be used with the same two almost identical 256 skins (one team colour [frazi.dds], one without team colour [frazi_fixed.dds]). Both skins are in the fighter folder. The frazi.dds is the used one.
Because of the small size of the FF fighter, it migh be possible to resize the dds to 128 (not tried, so you must try it yourself)
Edit: to make this took longer than i expexted, because i tried to train my skills making a texture. So any comments, what is good, was could be done better, what was a mistake, what i should change or avoid by the next models is appreciated
added to db: http://forums.civfanatics.com/downloads.php?do=file&id=9162
Ciao
The_Coyote