Dancing Hoskuld
Deity
As mentioned in other threads there are problems with buildings that provide free buildings. Two examples:-
1) Flavian Ampitheater gives a free colusseum to all cities but the colesseum has a penalty of -3
2) The National Library Service gives free libraries but instead of getting economies of scale you get more costs.
The other way that a city gets free buildings is when it is settled. C2C inherited the Colonist and Pioneer from RoM/AND both provide some buildings for free when the city is built.
I think we should review all the settler units and decide which buildings a new town should have.
For example a Tribe should come with the buildings berry bushes, herbs, mushrooms, basket weaver and the best 1-2 huts available to that civ. Plus if on the coast tide pools.
A colonist gives a barracks, granary, forge and market. Plus if on the coast harbour, lighthouse and fisherman's hut.
A Pioneer gives garrison, granary, forge, market, courthouse, stable, grocer, doctor and bank. Plus if on the coast port, lighthouse and fisherman's hut.
1) Flavian Ampitheater gives a free colusseum to all cities but the colesseum has a penalty of -3
2) The National Library Service gives free libraries but instead of getting economies of scale you get more costs.
The other way that a city gets free buildings is when it is settled. C2C inherited the Colonist and Pioneer from RoM/AND both provide some buildings for free when the city is built.
I think we should review all the settler units and decide which buildings a new town should have.
For example a Tribe should come with the buildings berry bushes, herbs, mushrooms, basket weaver and the best 1-2 huts available to that civ. Plus if on the coast tide pools.
A colonist gives a barracks, granary, forge and market. Plus if on the coast harbour, lighthouse and fisherman's hut.
A Pioneer gives garrison, granary, forge, market, courthouse, stable, grocer, doctor and bank. Plus if on the coast port, lighthouse and fisherman's hut.