1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Free Palace Jump

Discussion in 'Civ3 Strategy Articles' started by DaveMcW, Mar 12, 2003.

  1. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    It's simple walking distance, making the effective area a 17x17 square.
     
  2. cracker

    cracker Gil Favor's Sidekick

    Joined:
    Mar 19, 2002
    Messages:
    3,361
    Location:
    Colorado, USA
    Note that this is also exactly the same as the original maximum range for air units that was hard coded into the Civ3 game. This 'coincidence' lends even more credibility to the results of your testing. :goodjob:
     
  3. Inter4

    Inter4 Forza Inter!

    Joined:
    Feb 8, 2003
    Messages:
    3,479
    Location:
    South FL
    I appreciate your hard work...thanks
     
  4. Syrinx

    Syrinx Chieftain

    Joined:
    Mar 13, 2003
    Messages:
    1
    Cool discovery.
    Figuring out which city becomes the new capital in a point tie is not 'impossible', though. It probably picks, as you said, the first one in the database order. The cities might just be stored in an array, and when you abandon a city, a hole is made at that position in the array. Any new city would then fill in that hole. Now if you keep track of the order (pen and paper) of city creation and abandonment, you can probably figure out exactly what it's doing if you want to satisfy your curiosity. Definitely too much trouble for just playing and enjoying the game. :D

    It's possible that all cities in a tie are considered equally (instead of biasing by database order) and then some (pseudo-)random function picks one, which would make it a _lot_ harder to find it.

    I have to agree with another poster, you can probably get such information if you just ask the developers.
    Sometimes that's not the case, they might not want to answer one question for fear of getting a hundred more. ;)
     
  5. philippe

    philippe FYI, I chase trains.

    Joined:
    Mar 24, 2002
    Messages:
    11,437
    Location:
    Bourgondische Kreitz
    Interesting....nice work... now if i got 2 capitals
    rome and athena
    and i disband paris
    and its a tie what should then happen?
     
  6. Amorphus

    Amorphus I'm a ninja

    Joined:
    Feb 5, 2003
    Messages:
    57
    Location:
    CA
    Thank you Dave, this will help me keep evil corruption down!
    :rant::hammer:

    Now I should be able to focus on smiting my enemies and ruling the world :mwaha:
     
  7. Zachriel

    Zachriel Kaiser

    Joined:
    Oct 7, 2001
    Messages:
    2,294
    Location:
    Jovian System
    As many players intuitively knew (without the exact arithmetic), the Palace generally jumps to the biggest city in the middle of the most cities. The exact arithmetic will be a great aid in close situations, and yet confirms the old superstitions. :goodjob:
     
  8. MadScot

    MadScot Brandy's back!

    Joined:
    Jun 5, 2002
    Messages:
    1,443
    Location:
    La Belle Province
    If only I'd known this before jumping my GOTM palace to the FP city!!
     
  9. Amenhotep IV

    Amenhotep IV Great Pharaoh

    Joined:
    Oct 20, 2001
    Messages:
    120
    Location:
    Poland
    That's what I've been waiting for :goodjob:
    Thanks DaveMcW :)
     
  10. alamo

    alamo bang!

    Joined:
    Nov 20, 2002
    Messages:
    1,569
    Location:
    Texas
    I concurr - great work!
    :goodjob:

    Too bad it doesn't skip a FP city! Those poor dogs will just have to starve to reduce the points.
    :eek:

    One more thing to look at - there is a list of cities in the locate city tool (ctrl-L?). Possibly this can reveal the tie-breaker decision.
    :confused:
     
  11. anarres

    anarres anarchist revolutionary

    Joined:
    Apr 22, 2002
    Messages:
    6,069
    Location:
    www.civ3duelzone.com
    A great secret revealed. :)

    Is this the time to mention it as an exploit? :mischief:
     
  12. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Gender:
    Male
    Location:
    Sweden
    Yeah anarres, jumping the palace sure is an exploit in my book, and a severe one aswell.

    This only makes it more advantageous for the player. When I used it I almost always got the palace in the right city (the biggest one). But I havn't used this technique for quite some time.
     
  13. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    I have updated the formula with the correct value for foreign citizens.
     
  14. GenMarshall

    GenMarshall Night Elven Ghost Agent

    Joined:
    Jun 17, 2002
    Messages:
    43,545
    Location:
    New Suramar City, Vekta, United Terran Systems
    Hmm, time to mention it in the next Debate :D
     
  15. dj_tranquility

    dj_tranquility Chieftain

    Joined:
    Jun 25, 2002
    Messages:
    12
    Location:
    MA
    indeed
     
  16. Lenvik

    Lenvik Pathological lurker

    Joined:
    Jun 22, 2003
    Messages:
    72
    Location:
    Trondheim, Norway
    I think this analysis is spot-on. However, I think the pen and paper part is superfluous, I'm pretty sure you can check the "natural ordering" of cities using the scroll ahead feature. Cities are scrolled through in the order that they are placed in the array.

    I've noticed many times that when I raze an enemy city and immediately found a new city to replace it, it occurs in the same position in the database as the razed city would have done. So when you found a new city, the first hole in the array is filled. It follows from this that if no cities are ever razed or abandoned, the city database will be sorted by founding date.
     
  17. WillJ

    WillJ Coolness Connoisseur

    Joined:
    Aug 9, 2002
    Messages:
    9,471
    Location:
    USA
    I guess I'm a little late, but great job, Dave! :thumbsup:
    Yep, that's my philosophy.... ;)
     
  18. alexman

    alexman King

    Joined:
    Feb 28, 2002
    Messages:
    789
    Location:
    Maryland, USA
    Isn't the database order the same as the order in which you cycle through your cities using the arrow buttons in the city view? I think so. This breaks the uncertainty of the jump in a tie. :)
     
  19. WillJ

    WillJ Coolness Connoisseur

    Joined:
    Aug 9, 2002
    Messages:
    9,471
    Location:
    USA
    And also the advisor screens, right? (Assuming you didn't specify it to be ordered in a different way.)
     
  20. DaveMcW

    DaveMcW Deity

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    Thanks to oinland's testing of late-game palace jumps, I have done some more research and revised the formula.

    Cities (7-12) are worth 2 towns (1-6), and metropolises (13+) are worth 3 towns.

    I also multiplied all the point values by 3 to get rid of the fractions.
     

Share This Page