I wrote this in the Civ RNG-thread at first, but realized it was completely OT so made a new thread instead. It is a response to me and Commander Bello wanting a retooling of the combat engine to make it so that hopelessly backwards units can't kill a fresh modern unit in one attack, a change a lot of people object to (and which isn't the topic of this thread).
This suggestion is to prevent the sillyness of fighting archers with helicopters and similar scenarios. I give myself >99.9% in odds that this has been suggested on this forum previously, but well, here goes Round figures and estimates of course.
-weapon/units technology all get a certain value
-units that are less than half of the world average value, counted by civs or maybe by every unit in the world, gets bumped up in weaponery (and strenght, naturally following)
-this bump-up could be done using existing units in some cases, like when most civs have infantry, a civ still using swords would get them upgraded to muskets. But new units might have to be added for this purpose to get things to add up
-upgrade done for free, humans get asked if they want to, AI's should accept (really no good reason not to).
-I don't figure it would open for much exploitability in tactics, by keeping at a low level etc, as it would only get bumped a bit up, but not anywhere near the level of the best teched civs. They'd still steamroll you if they tried.
-another stopguard vs exploiting could be that it checks whether you have the tech to build units that would not make you obsolete enough to qualify for the bump-up. If you do, no dice. If you don't, you get the required techs too. But rather not have this check as the point of the suggestion is to avoid the sillyness of seeing warriors and archers in the modern age.
-another possiblity is to apply a check on tech directly, granting weapon techs to hopelessly backwards civs for free, and offer free/severyly discounted upgrades to units. The basis of this is that if you see all of the worlds other civs using infantry units, there really is no reason for why you should have to invent gunpowder the same as they did. Monkey see, monkey do.
Again, it should be made so that purposefully hanging back, ignoring lines of research alltogheter, would not be a viable exploit, as you'd only be bumped up enough to avoid any war becoming a farce, but not near enough to prevent being splatted against equal numbers. Riflemen vs Mechanized Infantry, for example.
This suggestion is to prevent the sillyness of fighting archers with helicopters and similar scenarios. I give myself >99.9% in odds that this has been suggested on this forum previously, but well, here goes Round figures and estimates of course.
-weapon/units technology all get a certain value
-units that are less than half of the world average value, counted by civs or maybe by every unit in the world, gets bumped up in weaponery (and strenght, naturally following)
-this bump-up could be done using existing units in some cases, like when most civs have infantry, a civ still using swords would get them upgraded to muskets. But new units might have to be added for this purpose to get things to add up
-upgrade done for free, humans get asked if they want to, AI's should accept (really no good reason not to).
-I don't figure it would open for much exploitability in tactics, by keeping at a low level etc, as it would only get bumped a bit up, but not anywhere near the level of the best teched civs. They'd still steamroll you if they tried.
-another stopguard vs exploiting could be that it checks whether you have the tech to build units that would not make you obsolete enough to qualify for the bump-up. If you do, no dice. If you don't, you get the required techs too. But rather not have this check as the point of the suggestion is to avoid the sillyness of seeing warriors and archers in the modern age.
-another possiblity is to apply a check on tech directly, granting weapon techs to hopelessly backwards civs for free, and offer free/severyly discounted upgrades to units. The basis of this is that if you see all of the worlds other civs using infantry units, there really is no reason for why you should have to invent gunpowder the same as they did. Monkey see, monkey do.
Again, it should be made so that purposefully hanging back, ignoring lines of research alltogheter, would not be a viable exploit, as you'd only be bumped up enough to avoid any war becoming a farce, but not near enough to prevent being splatted against equal numbers. Riflemen vs Mechanized Infantry, for example.