I'd like to request a mod that allows naval units to ignore borders as long as they are on ocean tiles. This should allow for easier logistics and is more true to life.
Yeah I actually ended up doing just that and it's been working quite well. It's not immersion breaking since for the most part that's how it works irl, and it also helps the AI out.
I played around with this as well.. I ended up compromising on a temporary post-combat promo that allowed entering rival territories.. ie 2 turns after combat the unit could travel freely, observes borders rest of the time
Yeah I actually ended up doing just that and it's been working quite well. It's not immersion breaking since for the most part that's how it works irl, and it also helps the AI out.
@usadefcon1
Small bug within ModTools, can you verify this?
Code:
Verifing '(game) All Ships Ignore Borders (v 1)'
MD5 for XML/UnitsSubsIgnoreBorders.xml is 89716D717B1712D98565BA15EB1E09CD (expecting D5DF20284B2714D1F5B1E8A57F29B291)
XML file XML/UnitsSubsIgnoreBorders.xml in the VFS is not a <Context> or <LeaderScene>
XML/UnitsSubsIgnoreBorders.xml is incorrectly imported into the VFS!
--- Done
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