Freedom of Navigation

usadefcon1

Prince
Joined
Sep 24, 2016
Messages
494
I'd like to request a mod that allows naval units to ignore borders as long as they are on ocean tiles. This should allow for easier logistics and is more true to life.
 
I think trying to distinguish between ocean and coast for movement will be very resource heavy, requiring either unit.setxy or events_can_move_into.

Why not just allow them access to all rival coast/ocean?

Yeah I actually ended up doing just that and it's been working quite well. It's not immersion breaking since for the most part that's how it works irl, and it also helps the AI out.
 
Yeah I actually ended up doing just that and it's been working quite well. It's not immersion breaking since for the most part that's how it works irl, and it also helps the AI out.
What do you modify to do that if I may ask?
Interested to try that myself!
 
@usadefcon1
Small bug within ModTools, can you verify this?
Code:
Verifing '(game) All Ships Ignore Borders (v 1)'
MD5 for XML/UnitsSubsIgnoreBorders.xml is 89716D717B1712D98565BA15EB1E09CD (expecting D5DF20284B2714D1F5B1E8A57F29B291)
XML file XML/UnitsSubsIgnoreBorders.xml in the VFS is not a <Context> or <LeaderScene>
XML/UnitsSubsIgnoreBorders.xml is incorrectly imported into the VFS!
--- Done
 
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