T_F
Reynardine the Great
- Joined
- Jul 31, 2007
- Messages
- 1,163
Since Civilisation always starts off on a randomly generated map, it's always bugged me that the civilisations themselves are just ports of real Earth civilisations - they ought to adapt to their environment and expand on their experiences like real civilisations do. For example, England will still get a Ship of the Line as a unique unit even if you've been playing on a Pangaia map and they haven't built a single ship the whole game.
So it would be great if there was a system that would let you get unique units and abilities based on a combination of your location and your previous actions. Maybe if you spawn by the sea you can get an early ship unique unit, and later in the game if you find yourself building large amounts of riflemen you could get a better rifleman as a UU (or maybe a better infantry so you don't have a tiny window to use it in). If you spawn in a jungle, you could get a productivity bonus from jungle tiles.
For unique units (and perhaps abilities as well) you would likely need one per era - your first being based on your spawn environment, and after that you would be awarded with a UU for the next era based on your actions in the era you just finished (or something). Maybe with abilities, you'd have one based off of your spawn environment to begin with but if you do something epic you could get an option to change it to something more appropriate.
I suppose the obvious problem with this is that it rewards players who are already doing well by making their already-working strategy yet more effective, but perhaps there could be bonuses based on combating other bonuses? Say, if you get spammed by spearmen, when they get their upgraded pikeman UU you could get a UU that has a bonus against that pikeman.
Also I can't say how the AI would deal with this system.
What do people think?
So it would be great if there was a system that would let you get unique units and abilities based on a combination of your location and your previous actions. Maybe if you spawn by the sea you can get an early ship unique unit, and later in the game if you find yourself building large amounts of riflemen you could get a better rifleman as a UU (or maybe a better infantry so you don't have a tiny window to use it in). If you spawn in a jungle, you could get a productivity bonus from jungle tiles.
For unique units (and perhaps abilities as well) you would likely need one per era - your first being based on your spawn environment, and after that you would be awarded with a UU for the next era based on your actions in the era you just finished (or something). Maybe with abilities, you'd have one based off of your spawn environment to begin with but if you do something epic you could get an option to change it to something more appropriate.
I suppose the obvious problem with this is that it rewards players who are already doing well by making their already-working strategy yet more effective, but perhaps there could be bonuses based on combating other bonuses? Say, if you get spammed by spearmen, when they get their upgraded pikeman UU you could get a UU that has a bonus against that pikeman.
Also I can't say how the AI would deal with this system.
What do people think?