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Freeze nifs

Discussion in 'Civ4 - Creation & Customization' started by achilleszero, Jul 1, 2009.

  1. achilleszero

    achilleszero Emperor

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    Biloxi, MS USA
    Does anybody know how to create the freeze animation nifs like the ones that come with the vanilla units? I need to make them for several units for a graphics lite version of a mod.
     
  2. The_Coyote

    The_Coyote Emperor

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  3. achilleszero

    achilleszero Emperor

    Joined:
    Jun 19, 2006
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    Location:
    Biloxi, MS USA
    Thanks, I never followed those threads to the end so I see I missed the discussion. Doesnt seem to be a quick and painless (easy) way to do it. Will have to experiment with your suggestions.
     
  4. The_Coyote

    The_Coyote Emperor

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    Europe
    small update, imported the vanilla warrior and the fortify idle animation, if necessary parent again the armature and the mesh, go to the animation window and select frame one (the warrior should have this pose)

    go to editing (F9) - under modifier there should something be written like Armature parent deforamtion: make real (if not :confused: - i had it and it´s the key here); press make real and afterwards apply, now delete the armature and you will se the mesh still holds this position and is not reseted
    (now only the unrigged weapon must be positionated correct)

    export the mesh not stripified, without skinpartition, shader textures and copy it in a 'master' freeze nif

    now it seems almost human (beside the weapon)
     

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