Social Policy Order:
1. Honor
2. Great General (This guy accompanies an early warrior rush which IMHO is absurd, making the warrior rush far more consistent->I've sucessfully rushed from 8 turns of movement away (12 tiles) against a city with a good defensive positioning and vs opponents having a total of 10 warriors + 3 spears to my 1 spear (hut) and 4 warriors.
3. Double Experience
4. Discipline
Rest varies from game to game.
Build Order:
1. Warrior
2. Warrior
3. Warrior
4. Warrior
Rest varies from game to game
Tech-Order:
Varies a lot from game to game.. I typically go animal husbandry first and if I don't have
easy access to horses I play for swords.. if I have easy access to horses then I plan for horsemen
being my next offensive plan. I don't find it to be a big deal to lose the value of the warriors after the early rush since their main value is capturing an enemy city and some workers. They typically need to use the promotions for healing so its not like they are great long term units (if you promote twice and use both for heals in the course of taking an enemy down you've basically lost out on two levels and now your promotions come slower).
1. Honor
2. Great General (This guy accompanies an early warrior rush which IMHO is absurd, making the warrior rush far more consistent->I've sucessfully rushed from 8 turns of movement away (12 tiles) against a city with a good defensive positioning and vs opponents having a total of 10 warriors + 3 spears to my 1 spear (hut) and 4 warriors.
3. Double Experience
4. Discipline
Rest varies from game to game.
Build Order:
1. Warrior
2. Warrior
3. Warrior
4. Warrior
Rest varies from game to game
Tech-Order:
Varies a lot from game to game.. I typically go animal husbandry first and if I don't have
easy access to horses I play for swords.. if I have easy access to horses then I plan for horsemen
being my next offensive plan. I don't find it to be a big deal to lose the value of the warriors after the early rush since their main value is capturing an enemy city and some workers. They typically need to use the promotions for healing so its not like they are great long term units (if you promote twice and use both for heals in the course of taking an enemy down you've basically lost out on two levels and now your promotions come slower).