Fresh Water and Aqueducts

Globex

President Scorpio
Joined
Mar 16, 2007
Messages
437
Look at the screenshot that is attached. My city is next to a river but it needs and aqueduct to grow past size 6. Is this a bug or did I position the city in the wrong place?
 
It looks like it is off the river, but is not easy to be sure, so the fact that you need an aqua would seem to confirm it.
 
It's on a square that's not next to the river.
X 0
0|O

In my not-so-great text map above, the city tile is by the corner of a river. Since a tile is only on a river if the river borders the tile, your city (square X) isn't on a river. The 0 tiles have a full border on a river, and so are on the river.

EDIT: I'm wrong :crazyeye:
 
Corners of rivers sill count. It is hard to tell from your screenshot but it does look like you are on the river.

Here is an example of a flood plain at the corner of a river.

Spoiler :
Arab1.jpg

Note the location of the black dot.

Arab2.jpg


It is clearly on the river for it is a flood plain and has +1 commerce. This example is fully patched C3C, so it may differ in other versions of the game.


Edit: After looking at the SS further I must say: That is extremely weird that you need an aqueduct there. In fact your city is not even showing the bonus commerce.
 
The city center is also showing 2 commerce instead of 3. I don't know if this is some weird bug or we are just not seeing it correctly, but at least the software is consistent, that much is sure.

@Tasslehoff: cities in the corners of river bends are considered to be next to a river, just as ecuwins showed in his screen shot.
I must admit however, that it is sometimes difficult to see, especially when near mountains, and near river ends. This is why you should always check the tile you plan to found a city on by right-clicking it, and see how much commerce it produces.

Actually, that may just be the issue, its near the end of river...
 
Corners do count. But I have seen some situations where they don't; perhaps this is a scenario? The river bonuses fail a lot in scenarios.

I am playing on the Earth Map Scenario so that is probably the cause of this weird bug.
 
The city isn't growing because there isn't any surplus food. Irrigate something or move one of the citizens off a mined hill and onto grass. I bet the city grows when the food box gets filled.
 
Corners do count. But I have seen some situations where they don't; perhaps this is a scenario? The river bonuses fail a lot in scenarios.

Maybe scenarios are different, I don't know, but I've played plenty of epic games where certain river corners do not count. I haven't been able to tell when they do and when they don't except by checking the individual squares. If the game reports the extra commerce, then all river bonuses apply. If not, then it isn't a river square.

If someone comes up with a way to tell just by looking which corners count and which ones don't, please post it. I haven't yet discovered any consistent visual difference.
 
The city isn't growing because there isn't any surplus food. Irrigate something or move one of the citizens off a mined hill and onto grass. I bet the city grows when the food box gets filled.

The problem isn't that the city isn't growing, it is that the city is next to a river but it needs to construct the aqueduct. The screenshot shows that an aqueduct is on the construction queue. If the city was next to fresh water then that aqueduct wouldn't be on there. Also, you will notice that there is a worker in the city. I noticed that the city couldn't grow past size six when I attempted to join that worker into the city but the game didn't permit me to.
 
Yeah...that is odd. As others have noted, that should be a fresh water site...
 
The problem isn't that the city isn't growing, it is that the city is next to a river but it needs to construct the aqueduct.

Just to reiterate, river corners sometimes count as river squares, and sometimes do not. I don't know of a consistent way to tell which ones are which except by checking the individual square for the commerce bonus. As far as I know, there is no purely visual means to tell "active" river corners from "inactive" corners, but it is simply a fact that some corners are considered by the game to be on the river, and some are not.

Your screenshot verifies that this city is not on a river tile. Next time, check the tile before you settle. If it shows the commerce bonus, it counts. If not, it doesn't.
 
Hey, everyone, look again.
The city is generating only 12 food. It needs more.
Either reassign one of the people working a hill tile to a grassland tile, or irrigate a grassland already being worked.
 
Hey, everyone, look again.
The city is generating only 12 food. It needs more.
Either reassign one of the people working a hill tile to a grassland tile, or irrigate a grassland already being worked.

That's not the problem. The problem is that it allows the construction of an aqueduct in the first place. It's by a river- it shouldn't allow aqueduct construction, surplus food or not.
 
Agh, true, that. Very strange.
 
The problem is that he's playing an old world map, from when there was a bug that allowed deleting the corner of rivers, without deleting the river.

This was patched out at some point, but in some old maps the bug still appears. Both the maps that came with the vanilla game and the ones Kal'el created. Probably others too.
 
The problem is that he's playing an old world map, from when there was a bug that allowed deleting the corner of rivers, without deleting the river.

I find this "some corners count and some don't" issue arises on my fully-patched C3C using randomly-generated, brand-new maps.
 
I highly doubt it. Show me just one randomly generated map with the latest C3C patch, that has this bug, and I'll buy you a virtual pie. :p
 
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