BornInCantaloup
Agent of Chaos

Your name is Mansa Musa, King of Kings, absolute ruler of the people of Mali. Sitting on your throne, you enjoy the breeze of fresh air as a slave behind you gently waves a leaf of palm tree.
A caravan arrived earlier today and the merchants before your eyes keep busy bowing and presenting you with numerous presents : boxes carved exquisitely and made from unknown woods, cloths of the richest silks, exotic fruits that still hold the smell of humid soils and tropical forests. You yawn lavishly to signify your contentment and your desire to retreat in solitude.
Timbuktu, "The Distant One", has attracted many of those merchants from time immemorial. For everybody knows that, in Timbuktu, favours are repaid in gold.
Over the years, this stream of activity has granted you with a diffuse knowledge of the outside world, names that have crossed the land and reached your ear, such as Gandhi the puny Indian, Pericles, wise advisor to the Greek tribes or Darius, the formidable Emperor of the Persians. Who knows what lies accross the great beyond ? Some speak of immeasurable swathes of sea and of worlds beyond.
The time is now 4000 BC and your palace sits at the centre of the Modern World, your city at its crossroads, or so does your astrologist tell you.
Lost in your thoughts, you wander on a balcony and indulge in visions of grandeur, start to marvel at the unique fate of your people and the possibilities, oh, the possibilities... All around you, as far as the eye can see, the land is yours and people obey to your command. Tomorrow, you will conquer the horizon. The next day, well, ancient artifacts point to the stars
From the hills of Timbuktu, late in the afternoon, the Belt of Orion starts to appear.
You draft some plans for the future but, first, where should you establish the city ?
A caravan arrived earlier today and the merchants before your eyes keep busy bowing and presenting you with numerous presents : boxes carved exquisitely and made from unknown woods, cloths of the richest silks, exotic fruits that still hold the smell of humid soils and tropical forests. You yawn lavishly to signify your contentment and your desire to retreat in solitude.
Timbuktu, "The Distant One", has attracted many of those merchants from time immemorial. For everybody knows that, in Timbuktu, favours are repaid in gold.
Over the years, this stream of activity has granted you with a diffuse knowledge of the outside world, names that have crossed the land and reached your ear, such as Gandhi the puny Indian, Pericles, wise advisor to the Greek tribes or Darius, the formidable Emperor of the Persians. Who knows what lies accross the great beyond ? Some speak of immeasurable swathes of sea and of worlds beyond.
The time is now 4000 BC and your palace sits at the centre of the Modern World, your city at its crossroads, or so does your astrologist tell you.
Lost in your thoughts, you wander on a balcony and indulge in visions of grandeur, start to marvel at the unique fate of your people and the possibilities, oh, the possibilities... All around you, as far as the eye can see, the land is yours and people obey to your command. Tomorrow, you will conquer the horizon. The next day, well, ancient artifacts point to the stars
From the hills of Timbuktu, late in the afternoon, the Belt of Orion starts to appear.
You draft some plans for the future but, first, where should you establish the city ?
Spoiler :

Game settings :
Spoiler :
Deity, Standard size, Normal speed
Hemispheres, Massive continents, Tiny islands
Tropical climate, Low Sea level
Handpicked AIs :
Gandhi, Pericles, Darius (our team)
Elizabeth Tudor, Huayna Capac, Peter the Great, Hannibal Barca (their team)
Hemispheres, Massive continents, Tiny islands
Tropical climate, Low Sea level
Handpicked AIs :
Gandhi, Pericles, Darius (our team)
Elizabeth Tudor, Huayna Capac, Peter the Great, Hannibal Barca (their team)
I did a playability check last week. Word of advice :
Spoiler :
It is playable 
Also :

Also :
Spoiler :
These settings can be difficult to handle in the early stage. They can also lead to completely ridiculous things.
The AIs will be slowed somewhat by the amounts of land, especially in Techs and Wonders. They will, however, probably expand fast. Here, the jungle is likely to act as a nerf to Deity AIs.
The first plan is survival. Barbs start to enter territories from T35. This is not a map you should attempt to fogbust from T0. You probably need units other than warriors by or before turn 50.
The second plan is grand strategy. If you intend to (try to) cut open this map, it is a good idea to set up a grand plan early on (not from T0, though). This means : settling patterns vs tech targets vs maintenance. How far do you want to crash your economy ? How do you intend to rival your neighbours ?
Fortunately, the double gold gives some leeway in that last aspect (what were the odds ?)
The AIs will be slowed somewhat by the amounts of land, especially in Techs and Wonders. They will, however, probably expand fast. Here, the jungle is likely to act as a nerf to Deity AIs.
The first plan is survival. Barbs start to enter territories from T35. This is not a map you should attempt to fogbust from T0. You probably need units other than warriors by or before turn 50.
The second plan is grand strategy. If you intend to (try to) cut open this map, it is a good idea to set up a grand plan early on (not from T0, though). This means : settling patterns vs tech targets vs maintenance. How far do you want to crash your economy ? How do you intend to rival your neighbours ?
Fortunately, the double gold gives some leeway in that last aspect (what were the odds ?)
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