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Frostfall

Discussion in 'Civ6 - Unreleased Mods' started by Salmo, Jun 28, 2017.

  1. Salmo

    Salmo Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    54
    Gender:
    Male


    Introducing my second WIP mod for Civ 6. I've not modded Civ before & am new to Lua scripting. I shamelessly pinched the name from the well-known Skyrim mod. This mod adds a small amount of damage to units per turn when they are on tundra, snow or desert tiles that simulates 'exposure' to the elements. Some features:

    * Exposure on snow tiles is greater than on tundra tiles
    * Exposure in tundra & desert tiles are the same (for the moment)
    * Unit health does not fall below 10% even when the unit is on tiles that give 'exposure'
    * Units recover health when positioned on grassland, or any other type of non-snow or non-desert tile.
    * Positioning a unit on a an oasis tile in a desert recovers health (exposure)

    Feedback is most welcome as this is a WIP.

    Download HERE https://www.mediafire.com/?c03c342pw6jl861
     
    Last edited: Jun 28, 2017
  2. Salmo

    Salmo Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    54
    Gender:
    Male
    Reserved .....

    Known issues:
    * Barbarian camps in snow loose health. Need to figure out how to identify a barb camp in Lua code & disable exposure.
    * All unit types in all eras suffer the same exposure damage. Obviously this is unrealistic & I plan to adjust exposures by unit-type & era as the mod develops
     

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