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Frustration sets in

Discussion in 'Civ4 - General Discussions' started by Asperamanca, Sep 30, 2007.

  1. Asperamanca

    Asperamanca Chieftain

    Joined:
    Sep 24, 2007
    Messages:
    25
    Now I know that Civ4 is a true game of the series: It offers, for me, the same enthusiasm at the beginning, and the same frustration once I get deeper into the game (a bit like a hangover after a really big party).

    The party is the building aspect of the game, and I really like it. I also like the additions (as compared to Civ2): Culture, Religion, cottages, special resources (in general, there's a "but" on the way), more things to do in diplomacy, health...you name it, I like it.

    The hangover is the war aspect of the game, same as in the first to games of the series, or in Colonization (If I remember correctly, Alpha Centauri was a bit better in that aspect, because you were so flexible with your unit toolkit).

    So I (Chinese) am on a continent with the Americans (weak, friendly), Indians (strong, very friendly), Spain and France (both unfriendly but more on the bottom end of the scoresheet).
    Large map, continents.

    I tried the cottage spam strategy on noble (did take very long for me to get it working, but my economy finally took off.

    Bismark (on another contient) declares war on my (gentleman that he is), so I have time to ramp up my army production. Tanks are the latest of fashion, so I go for a big tank army.
    I shouldn't have bothered, given the troops he sent me.

    Anything else he sends me will receive a warm welcome from my destroyers.

    So...I have a stack of tanks without a job. (and a lot of cities with nothing to produce but more tanks).

    France and Spain declare war in short succession.

    "Excellent" I think (insert image of Mr. Burns here), sending my tanks their way.
    Then the hangover starts. I'm facing musketeers mostly, longbowmen, some grenadiers, a bit of cavalry. But I'm facing stackloads of it.
    Some longbowmen killed a tank! Now, is that ridiculous or what?

    And even if they don't kill them when I attack, they damage them enough that I can maybe kill two or three longbowmen with a tank before I have to heal it - and that takes ages in enemy territory, even with "medics" around.

    And why, oh why, are the tanks so slow? I mean, cavalry has two moves (and in reality, cavalry isn't much faster than trained infantry over long distances, unless you can change horses), so why don't tanks have AT LEAST 3 moves?

    I'm taking one city after the other, there's nothing the AI can do about that, but it's taking AGES and saps all the fun!

    And finally, here's the BUT about resources. There exactly one aluminum tile on the WHOLE FREAKIN' CONTINENT! And it's in my best (and strongest) friend's territory! The way it looks, I'll be stuck in WW2 military-wise unless I attack my best buddy!

    Ok...whew...I needed that.

    If you have helpful comments, or just statements of sympathy, you're very welcome.
     
  2. obliterate

    obliterate Warrior Monk

    Joined:
    Apr 7, 2007
    Messages:
    1,305
    Location:
    Melbourne, #fiftychat
    Are you playing on marathon? If so it is inevitable that there will be tons of units. Try playing on quick if you like the building aspect of ther game. If you're having a tedious time conquering you're enemies build lots of planes as that really speeds up you're blitzkreig. There will probably be no counter either if you're enemies are that far behind.
     
  3. Diamondeye

    Diamondeye So Happy I Could Die

    Joined:
    Apr 20, 2007
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    6,527
    Location:
    Dancing in the Dark
    The AI builds tons of units and cities. More than you can maintain.
    Get used to it and start learning how to kill off these gargantuans ;)
     
  4. Nelgirith

    Nelgirith Chieftain

    Joined:
    Aug 6, 2007
    Messages:
    55
    Location:
    Strasbourg / France
    You know, when you start having such a technology gap, I think it's time to up the difficulty :p
     
  5. Asperamanca

    Asperamanca Chieftain

    Joined:
    Sep 24, 2007
    Messages:
    25
    Oh well, India and Persia are pretty much on my heels. But they aren't so warlike.

    And I learned how to effectively clear the cities with a Bomber/Tank combo. Still takes its time, but it's much faster. Now the limiting factor is for how many cities I can produce garrison troops.
     
  6. Atreyu

    Atreyu Chieftain

    Joined:
    May 17, 2007
    Messages:
    29
    Location:
    Sweden
    Warfare is really fun until you invent tanks. When you've reached that level, your cities will produce an absurd amount of hammers, producing one tank per city and turn in your top production cities.
     
  7. Weird Piggy

    Weird Piggy Chieftain

    Joined:
    Feb 6, 2006
    Messages:
    72
    Drill Tanks are your friend....
     
  8. Asperamanca

    Asperamanca Chieftain

    Joined:
    Sep 24, 2007
    Messages:
    25
    Ok, so I've learned a bit about warfare this weekend. It's better now. Especially if your enemy has no air defense.
     
  9. obliterate

    obliterate Warrior Monk

    Joined:
    Apr 7, 2007
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    1,305
    Location:
    Melbourne, #fiftychat
    With tanks and planes you don't need to heal every time you get hurt. Use the advantage of blitz as much as you can. It really helps especially with heavy bombing.
     
  10. dante alighieri

    dante alighieri Warlord

    Joined:
    Oct 31, 2006
    Messages:
    215
    Location:
    Oberammergau, Germany
    If you can pump out tanks that fast use multiple stacks. Force the enemy to split up by giving them multiple fronts. Its sneaky, but I do this some guames...if I know a particular AI is going to attack me sooner or later or I want to crush them just for the heck of it: Build several transports and escorts, load em up with your best troops and just leave them off the enemy coast, safe from a surprise attack but close enough to move in in a turn or too. Use them as a second front when the war starts. I did that once to Hannibal. It was great.
     

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