Now I know that Civ4 is a true game of the series: It offers, for me, the same enthusiasm at the beginning, and the same frustration once I get deeper into the game (a bit like a hangover after a really big party). The party is the building aspect of the game, and I really like it. I also like the additions (as compared to Civ2): Culture, Religion, cottages, special resources (in general, there's a "but" on the way), more things to do in diplomacy, health...you name it, I like it. The hangover is the war aspect of the game, same as in the first to games of the series, or in Colonization (If I remember correctly, Alpha Centauri was a bit better in that aspect, because you were so flexible with your unit toolkit). So I (Chinese) am on a continent with the Americans (weak, friendly), Indians (strong, very friendly), Spain and France (both unfriendly but more on the bottom end of the scoresheet). Large map, continents. I tried the cottage spam strategy on noble (did take very long for me to get it working, but my economy finally took off. Bismark (on another contient) declares war on my (gentleman that he is), so I have time to ramp up my army production. Tanks are the latest of fashion, so I go for a big tank army. I shouldn't have bothered, given the troops he sent me. Anything else he sends me will receive a warm welcome from my destroyers. So...I have a stack of tanks without a job. (and a lot of cities with nothing to produce but more tanks). France and Spain declare war in short succession. "Excellent" I think (insert image of Mr. Burns here), sending my tanks their way. Then the hangover starts. I'm facing musketeers mostly, longbowmen, some grenadiers, a bit of cavalry. But I'm facing stackloads of it. Some longbowmen killed a tank! Now, is that ridiculous or what? And even if they don't kill them when I attack, they damage them enough that I can maybe kill two or three longbowmen with a tank before I have to heal it - and that takes ages in enemy territory, even with "medics" around. And why, oh why, are the tanks so slow? I mean, cavalry has two moves (and in reality, cavalry isn't much faster than trained infantry over long distances, unless you can change horses), so why don't tanks have AT LEAST 3 moves? I'm taking one city after the other, there's nothing the AI can do about that, but it's taking AGES and saps all the fun! And finally, here's the BUT about resources. There exactly one aluminum tile on the WHOLE FREAKIN' CONTINENT! And it's in my best (and strongest) friend's territory! The way it looks, I'll be stuck in WW2 military-wise unless I attack my best buddy! Ok...whew...I needed that. If you have helpful comments, or just statements of sympathy, you're very welcome.