Situation Assessment: Well, Nares built us a navy and started building us an army.
Not having any bronze may have really hurt us, though. St Petersburg has had enough time to get a 60% cultural defense built up, in addition to being on a hill. Moscow is still under the fog, but it presumably also has a 60% bonus, if not 80%, by now.
With only 1 sword and 1 axe on Cathy's island, we don't have enough forces in place to attack, yet. Two more swords are on a Galley. These four units should be enough to take out Yekaterinburg. I agree with Nares that the city should be razed.
Pillaging her iron will be a big priority, as well. To that end, I'm an going to build up our forces for an assault on Moscow (well, her iron city, which I presume to be Moscow). Since we have 4 Galleys, I'm going to set up a
ship chain operation so that new troops can be transported down there in 2 turns.
Turn 0 - 175AD: I MM Mecca to shave a turn off of the Axeman build and to also start working our lone cottage.
Turn 2 - 225AD: Mecca trains an Axeman and starts another one.
Turn 3 - 250AD: Mahavira, a Great Prophet, is born in Mecca. The free tech is Monarchy. The Confucian Shrine would give us 3gpt. Tough decision. Hereditary Rule would allow more liberal use of the whip in Mecca. With 2 food resources, the city can regrow that pop in 2 turns (if it had a Granary). I tell you, I thought about this decision for a long time. Monarchy is the better way to go for a long term solution. Mecca would need to build a Granary and a Work Boat (for the pillaged fish) before it could start whipping troops. We need to expand
right now! Thus, I need to be building troops right now rather than boats and buildings. The Confucian shrine is built.
Meanwhile, outside of Yekaterinburg, our first CRII Swordsman has 60% odds against an unpromoted Archer on a hill. He, of course, dies. I guess that Archer just got a promotion.
The rest of the battle went our way. Unfortunately, Catherine's Archer (1.2/3) will probably be close to full health next turn after its promotion.
On a side note, Catherine's Scout has gotten an Explorer upgrade. She has evidently researched Compass.
Turn 4 - 275AD: Mathematics is learned and we start on Construction. Mecca trains an Axeman and starts on another one.
Meanwhile, back in Yekaterinburg, our CRII Swordsman (5.8/6) has 76% odds against Cathy's CGI Archer (2.4/3). But, a healthy Archer will be in Yek next turn. I attack and raze the city.
I drop off a healthy axe to gaurd our wounded boys.
Turn 5 - 300AD:
IBT: The Parthenon is built in a far away land.
Turn 6 - 325AD: Mecca trains an Axeman and starts on another one. Meanwhile, Medina completes a Barracks and begins Swordsman training.
This should have been done sooner, but I forgot to MM the city after it grew to size 4.
Turn 8 - 375AD: Mecca trains an Axeman and starts another one.
Meanwhile, our Axemen are landed on the hill next to Catherine's iron mine. Moscow has a 60% cultural defense bonus, but the city was not built upon a hill.
In Rostov, a couple of Galley's are being loaded with troops. I think they might be bound for Arabia ...
IBT: Well, look who wants a peace treaty ...
I tell her that I will agree to peace if she gives up St. Petersburg. She isn't amused ...
Meanwhile, the Great Library is built in a far away land.
Turn 9 - 400AD: Just outside of Moscow, our Axeman, who gets a Cover promotion, has a 65% chance of taking out Catherine's Archer gaurding her iron mine. It was a bit of a fight, but we win. Our healthy Axeman is moved into position to gaurd him. Next turn, Catherine will be short one iron mine.
Turn 10 - 425AD: Mecca trains an Axeman and starts on a Swordsman. Medina trains a Swordsman and starts on another one.
Our turn counter is off somewhere. I'm guessing somebody somewhere didn't play all of their turns. Not hard to do when you are playing 15-20 turns at a time. I'm going to go ahead and play it up to 500AD just to get us back to even.
Turn 11 - 450AD: Our Yek army is healed and begins advancing on St Petersburg.
IBT: Chichen Itza has been built in a far away land.
Turn 12 - 475AD: Our best CRIII Swordsman has only 20% odds against the St Petersburg defenses. St Pete has only 2 Archers, a Spearman and a Chariot defending. We have 2 swords and 3 axes; normally, I would sacrifice a unit to go ahead and take the city. But, we are 5 turns from completing Construction and building Catapults. I think I'm going to gather the Galleys together and ferry our forces down to Moscow.
Turn 13 - 500AD: We pick up 110g from working on the Chichen Itza. Meanwhile, Mecca completes a Swordsman and starts on another one. It takes Mecca 3 turns to train a sword. Since Construction will be done in 4 turns, I MM the city to build the sword in 4 turns. This brings construction down to 3 turns.
Mecca will grow in 2 turns and should be whipped. This will have the sword done in 3 ready to start constructing Catapults.
After our troops were loaded into the boats, Cathy feels safe enough to send her Workers back into the fields. I could unload and capture both of them right now. I decide I will only capture one for now. The Worker is in a Galley off the coast of Mecca ready to unload next turn.
The rest of our army is off-loaded in the forest outside of Moscow.
Notes: Don't forget to watch our southern flank! Cathy is loading troops into Galleys in Rostov. If they land on our shores, we have nothing but Warriors for defense!
I'm not sure if we are falling farther and farther behind in tech or if one AI is pulling ahead of the pack. We definitely need to secure Cathy's island and get our empire consolidated in a hurry.
The assault on Moscow will probably take 2 turns. Maybe more if we need to bring in reinforcements. The ship chain is now broken. But, there are 2 more swords on a Galley off the coast of Mecca. If you chain the last leg, they can be in Moscow in 3 turns. Make sure the chain is set back up for the cats.
Here is a look at Cathy's lands:
One more thing. When playing in an SG, please do not leave any units on "GoTo" orders without mentioning something in your turn report. I caught it in time with this game, but it can be very frustrating when your units start moving on their own.