FTS-03 King of Prussia

Given that his borders are blocking us off, I'm not sure how you are going to get that Warrior over to his island. Did he give us open borders?
We can still go south past Tokyo.

I agree with you that cats will take too long. As for the warrior rush, I've attempted it in 2 different games. Both times it has failed.
Yes, I also think it is very hard to do before the axes come, and even if we succeed we will have lost lots of time and hammers. Try another map?
 
Yes, I also think it is very hard to do before the axes come, and even if we succeed we will have lost lots of time and hammers. Try another map?
Well, I'm certainly not a good enough player on Emperor to pull off a no strategic resources variant. :( I have no problem with rolling a new map. However, I will wait and see what the rest of the team would like to do first. It would be great, though, if everyone could voice their opinion within the next 12 hours. Thanks!
 
I played the rest of my turns just to see if I could find iron on the other islands, but no luck. I vote for a new map, using the same settings.

I will be away (and off-line) for two days. Please start without me.

Spoiler and save, in case someone is interested:
http://forums.civfanatics.com/uploads/109417/FTS-03_BC-1080.Civ4SavedGame

Spoiler :

-1 1640
Munich founded NW of the wheat. Putting some shields into a barracks while waiting for growth
1 1600
Work boat finds some stone on the island
2 1560
3 1520
4 1480
Berlin grows and hits happy limit, reconfigured for production. Changed to galley
5 1440
Worker starts improving wheat outside Munich
6 1400
7 1360
8 1320
Tokyo expands, and it is now impossible to go west without an open border agreement.
9 1280
IW is in, but no iron anywhere! Japan doesn’t have metals either. Change Berlin to settler in case there is iron on the island to the west (we’ll have to declare on Japan to get there, though). Writing next for libraries and a possible open border agreement
10 1240
Adding warrior to the galley and move it towards Tokyo to take closer a look at Japan.
11 1200
12 1160
13 1120
14 1080
No iron to be seen on Japanese lands, nor the island north of Osaka.
 
There is a slight possibility that we can move thru the far NE of our island, if you take a look. Another option is grabbing archery (3turns) and trying to overwhelm Toku. While we are at war, we could slide some settlers onto the island to our west, and if there is no iron here.... reroll. It is not great, but we haven't exhausted ALL options yet.
 
yeah, there is the slim possibility that we might find iron on the other island. Also, there are other islands that we can settle if we "war" with Toku. Maybe there's some iron out there?
 
Since a couple of folks thought it might be worth it to press on, I went ahead and played a few more turns.

I'm not sure how we were able to determine that Tokugawa has no metal. Our Warrior was still aboard the Galley when I loaded the save. I went ahead and explored as much of his land as I could without declaring on him. I saw no evidence of any metals; however, there is still a bit under the fog that we cannot see. The trade screen tells me he has 5 cities, but we can only see 3 of them.



The island off to the west has been explored. Our Work Boat was unable to see one tile. Unless there is some iron under that tile, this island will also be metal free.



The northeast route leads to a small ice covered island.





To summarize: We have no metal. We have no idea whether Tokugawa has metal or not. If we declare on him, we can settle the western island. It has plenty of food which will allow for more whipping. However, we have only a single happiness resource.

Edit: I declared on Tokugawa and played 2 more turns. He does have iron. It is just not hooked up, yet.
 
soooooo. We could theoretically pile a bunch of archers on the iron tile to keep him from hooking it up, then tech to construction using library specialists? That sounds like an awful way to war, but it might be possible.
 
It depends on how fun we think it will be. CiV shouldn't be hard work. Personaly I am always up for a challenge, and this is certainly a challenge. I vote play on until all hope is lost, but if everyone wants to reroll, that's also ok.
 
We could theoretically pile a bunch of archers on the iron tile to keep him from hooking it up,
The iron is on a flat grassland tile. If we could have put an Archer on a hill, then that would work.

It depends on how fun we think it will be. CiV shouldn't be hard work. Personaly I am always up for a challenge, and this is certainly a challenge.
Yeah, it would be a challenge all right. :) I'd probably be willing to give it a go on Monarch. I'm not too sure about Emperor. We'd have to :whipped: an army of Archers. With only a single happiness resource, we would be limited to using the whip 4 times in each city. After that, a size 1 city would be angry and unable to grow. I just don't feel that we would be able to field a large enough force with only 3 cities to take on five of Tokugawa's cities. Especially when he is starting to put CG1 Archers in some of his cities.

I'd be inclined to roll a new start. But reading some of this feedback, I get the impression that some of you really want to press this forward.
 
well, we're on writing now. We can set up library specialists with a few whips and hit construction pretty fast and try a catapult assault too. We can probably ship most of the units with 2 boats. Does toku have horses? If he only has metal and no horses, I'd like to give it a shot.
 
Looks like folks want a challenge ... :hmm: ... I finished out my turnset, then. Most of the pictures, you've already seen, so I shan't go over them again. Instead, I'll start with the last picture that I took. It just kind of says it all, I think ...



Here is the turn-by-turn detailed report ...
Spoiler Detailed Turn Report :

Turn 73 (1080 BC)
I'm not really sure how we were able to verify that Tokugawa has no metals. Our Warrior is still loaded into the Galley and the bulk of his island remains under the blackness of the fog.
Research begun: Archery

Turn 76 (975 BC)
Hamburg equips: Galley and begins: Galley

Turn 77 (950 BC)
Tech learned: Archery and Research begun: Writing
Berlin equips: Settler and begins: Archer

Turn 79 (900 BC)
Berlin equips: Archer and begins: Archer

Turn 80 (875 BC)
Research Tech learned: Writing and begun: Mathematics
Munich constructs: Barracks and begins: Archer

Turn 82 (825 BC)
Berlin equips: Archer and begins: Archer
Hamburg equips: Galley and begins: Archer

Turn 83 (800 BC)
Someone has built the Oracle and
Confucianism founded in a distant land

Turn 85 (750 BC)
Berlin equips: Archer and begins: Archer
Hamburg equips: Archer and begins: Archer
Munich equips: Archer and begins: Archer

Declare War on Tokugawa



Turn 86 (725 BC)
Just realized we had never revolted to slavery. :crazyeye:

Turn 88 (675 BC)
Berlin equips: Archer and begins: Archer
Hamburg equips: Archer and begins: Archer
Munich equips: Archer and begins: Archer

I see some purple borders peeking out under the fog ...

Turn 89 (650 BC)
Berlin equips: Archer and begins: Archer
Hamburg equips: Archer and begins: Archer



Contact made: Roman Empire
Oddly enough, Caesar and Tokugawa have not yet met. Well, at least we didn't pick up any negative modifiers for declaring on a friend.

Turn 90 (625 BC)
Munich equips: Archer and begins: Archer

While all of Tokugawa's boats are safely in their harbors, his Workers are out slaving the fields. Since we could use one on our new island, I decide to steal a Worker while I can.
While attacking, Archer defeats (3.00/3): Japanese Worker at 0.0 percent.
Or if you prefer, the short version. Researched Archery, Writing, and started on Mathematics (with an eye toward Construction). Built 2 more Galleys and 11 Archers in total. Most of the Archers are on GoTo orders.



I landed a Settler and an Archer on the western island. I didn't found a city, yet. I'm thinking the Settler should go to the tundra tile at the very tip of the island. It will pick up 3 food resources.

As I mentioned in an earlier post, I declared war on Tokugawa to get a better look at his lands. Up until the last turn, it had been a phoney war. Having spotted a Worker (for our new island), I landed one Archer on a hill and captured the Worker (on flatland) with the other Archer. The Worker is on a Galley ready to be ferried across the channel.

Those 2 Archers were enroute to the forest tile next to Tokugawa's mine when they stopped for the Worker. After dropping off the Worker, I suggest they continue on their journey.

And last but not least, our finances. We are break even at 0%. Currently, I have our cities MM'ed for growth rather than commerce. This will probably need to be changed.
 

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We probably can't found the extra city if we're breaking even at 0%.
Yeah, you're probably right. By MM'ing the cities for commerce, we can start accumulating some cash. But, we should probably save that for troop support.

Osaka is going to be a tough city to take. A CG1 Archer, fortified in a city on a hill, will be tough to dislodge without swords. I'm wondering if we should concentrate our forces on taking Kyoto? It is up to 4 Archers now, but at least we'd be able to build swords after taking the city. Problem is, I don't know that 10 Archers would be enough to take the city. Any thoughts?
 
If we can't afford to build a city, can we afford to take one? If we rearrange our cities for commerce, just maybe. Also the dead archers will alleviate some maintenance. I'm not sure which city, Osaka is on a hill, but Kyoto has an extra 20% culture, so... flip a coin?

Give it a crack anyway.. if it fails, we can at least rip up his land.
 
If we can't afford to build a city, can we afford to take one?
I'm assuming we'd get a pile of gold coins from taking his capital. That should pay the city maintenance until we get back on our feet. You're right, we'd probably need to raze his other cities, though.
 
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