Since I'm not exactly sure where I would go to ask this question, I'll put it here untill a friendly face or a mod comes by to tell me where it needs to go. A big part of Civ 4 is strategy. Determining what strategies work for what civilizations is a key aspect that you would use to play the game. What traits, what unique buildings, what tactics, terrain, ect work best with each different Leader and Civilization. Now, the bets way I can figure to get all this done is through a multiplayer game, where you can finetune all the civs to your hearts desire. Now, to speed up the fun little tinkering process, The World Builder function could be used to place specific terrains, city locations, and other things to help with this process. (The alternative is the Debug tools, which provide even more options, but require game surgery to use) And here is the contradiction: A Multiplayer game cannot use the World Builder or Debug tools. This throws a very large and heavy wrench into my otherwise logical planning. Now, is there some sort of gamefile or modification that can be (re)written to allow debug tools/WorldBuilder to function in a multiplayer game? Thank you in advance for any answers, helpful or otherwise.