Full Patch Notes for December Patch

Discussion in 'Civ5 - General Discussions' started by 2K Greg, Dec 10, 2010.

  1. Willowmound

    Willowmound Wordbug

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    Rather bye-bye incessant complainers on these and other forums.

    I think the one-unit-per-tile rule is genius.
     
  2. alpaca

    alpaca King of Ungulates

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    Because it isn't. The best strategies already went for early Universities and didn't run many scientists before getting them online, and those will have two scientist slots now (I think they just forgot to list it for Universities, but it's listed for the Wat), so all in all you get one fewer slot, so 2/3 of the GS production speed and 3 less research in a full science city.

    Before, science speed was far, far too high. Now it will just be far too high.


    By the way: The Watermill should provide "food" instead of "good" :lol:
     
  3. nishant1911

    nishant1911 *hugs*

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    i didn't read the whole thread but the only two things that i don't like are that we have to choose promotions and policies the same turn. i don't know what's their thinking behind this
     
  4. Dedrytus

    Dedrytus Warlord

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    Could you tell me, how we will move our stealth bombers if they can not use carriers? Finding a way to other continent (from city to city) is impossible sometimes.
     
  5. KeldorKatarn

    KeldorKatarn Chieftain

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    I think the list mentions an UI option to deactivate this, so it seems to be fully optional but the default setting.
     
  6. lietkynes

    lietkynes Hello sword !

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    You are missing the point.

    Let's say 1 year from now I am happily playing my mod (that took me 3 months to write) and I am very happy about Civ5.

    Then Firaxis releases a patch, and I am forced to apply the patch.
    Even if I don't want to.
    Even if I don't like the contents of the patch.
    Even if the patch breaks my mod.
    Even if the patch makes my game crash.

    The only option I have for not installing the patch is staying in offline mode. Which I can't do because I have many multiplayer games on Steam that require to be in online mode. I don't understand why they don't make patches OPTIONAL. What's the problem with that ??
     
  7. anandus

    anandus Errorist

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    Or you can just turn off automatic patching?
     
  8. Panda_Power

    Panda_Power Warlord

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    I'd like to hear from our talented group of modders as to how the changes are going to affect your future modding ability? Is it going to be much better with these changes & will you be able to change things that you didn't have access to before?

    I always find modders end up doing more for these types of games than the developers themselves, so it would be interesting to hear your feedback.
     
  9. lietkynes

    lietkynes Hello sword !

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    Hi, you must be new :D

    Even if you do that, the game will patch itself. Read 2K Greg statement or try it yourself if you don't believe me: turn your auto-patching off and sit back and watch as Steam happily downloads and install the next patch on December 16th.
     
  10. Mac2411

    Mac2411 Chieftain

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    I would still like to see a "Map regeneration option" when starting a new game so I didn't have to go back and reenter all settings every time I wanted to restart a game because of a crappy starting position. I'm no programmer, but I would think this would be relatively simple to implement.
     
  11. KeldorKatarn

    KeldorKatarn Chieftain

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    I am a programmer and it is easy.
     
  12. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

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    That's a good question.
     
  13. PawelS

    PawelS Ancient Druid

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    I think Stealth Bombers should have an unlimited rebase range.
     
  14. alpaca

    alpaca King of Ungulates

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    We don't know what the changes mean yet. Wait until after the patch is released.
     
  15. Louis XXIV

    Louis XXIV Le Roi Soleil

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    What does this have to do with breaking mods?
     
  16. bryanw1995

    bryanw1995 Emperor

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    yes, it is very easy to balance that with fewer/later specialists, adjustments to research costs etc etc, but it was a VERY annoying gameplay mechanic.
     
  17. JBConquests

    JBConquests Prince

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    :agree:
     
  18. bryanw1995

    bryanw1995 Emperor

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    you aren't forced to update it, just turn off updates in steam and/or play always in offline mode.

    well, beating the game on deity just got a LOT harder, but on anything up to and including immortal the changes should be more "fun" than "so annoying that I'm never going to play this game again or any other game that any of this dev team works on". I think I might sneak in one more deity game b/c it could be the last deity game I ever win...
     
  19. snoochems

    snoochems Prince

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    What I meant was, instead of getting a patch that actually improves on poor game mechanics and design, all we are getting is a patch that just fixes the things that really should have been picked up on in Beta testing.

    We still have to wait for some of those things that really break the game. Off the top of my head: lack of depth, cookie-cutter approach to each game, issues with 1UPT and early game production snooze fest etc.
     
  20. snoochems

    snoochems Prince

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    I'm worried that our expectations are getting a little low here. So much joy over fixing something that simply should not have been broken in the first place.
     

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