Ideas for each of the Legacy Paths to become an actual Victory for their age being the "Final" one (allowing an Antiquity-Exploration game, or a single age game with a real victory)
(Similar to the Modern Age, they all require Finishing the Legacy Path first)
ANTIQUITY
Cultural: Spread Fame to the 4 corners
once you have 7 Wonders you receive 4 different chroniclers (in your capital? on one of the Wonders?) they need to spread the fame of what you did to the Northernmost, Westernmost, Southernmost, and Easternmost Settlements on your "Land" (ie no need to go to distant lands that you can't reach)
The Units would have the ability to travel fairly fast (like missionaries) and from any settlement find the closest settlement that was farther in their chosen direction (they can teleport along trade routes and connected cities)
Science: Build the Great Library Wonder (+5% production Per Library in your empire, +50% production per Future Tech/Civic)
Economic: Send Traders to build a string of Outposts to every Civ's Capital in this Land (Travel required... but with faster movement along Trade routes)... must build an Outpost every X path to move onto the next
Military: Build the ??Ruler of the world?? Project (bonus per Suzerein CS... can get additional bonus with Diplomatic "Tribute" Endeavor) +1% Production per Commander Promotion
"Demand Tribute Endeavor" [can be done while at War... or at any relationship status]
Reject (You gain Large War support Against The other civ)
Accept (No Effect to other civ, but You get +50% production to ??Ruler of the World?? once you are at peace with this civ, and can't declare War on them)
Support (You get +75% production to ??Ruler of the World?? once you are at peace with the civ, and can't declare War on them... They gain a Large War support Bonus v all other civs and a Combat Str bonus v IPs)
EXPLORATION
Culture: World Religion, spread "Awareness" of your religion to a Majority of all IPs and a Majority of the settlements of Every civ (so a majority in each civ as opposed to an overall Majority)
Receive "World Missionaries"... every Settlement (including foreign ones) that follows your Religion Generates a free World Missionary for you every X Culture that it produces (World Missionaries can rapid move to a settlement with your religion..like rail travel)
World Missionaries introduce an unremovable "Awareness" whenever they convert either the Rural or the Urban Population of a Settlement... or they can add "Awareness" for Free to a city that already has your religion
X reduced for cultural Legacy milestones (from Antiquity)
Science: Spread "Enlightenment" to each Capital and Holy City (Influence cost use 'scientific missionaries'... Influence cost reduced by Techs and Scientific Legacy Milestones)
Economic: Build "City of Gold" Project... can spend $ to allow multiple Settlements to contribute their production (including CS Suzereins and Settlements you have Trade routes with*)
*Their production isn't lost just duplicated... for your settlements the production is going to that instead (bonus to production for military
Military: Claim Land on every continent other than your capital.
You get the ability to "Claim" land with Military units, on Continents other than your capital. Normal Military units claim an area of radius ?2?... Commanders can claim an area radius of ?number of units+1?
"Claimed" Land can in be in the Territory of other civs unless they are at war with you or they have also finished the Military Legacy. (once civs make peace, the claims are recognized again)
but only one civ may "Claim" a particular area
You must claim 20?-35?% of each continent (other than your home continent).. land and coast tiles only (amount reduced by Military Legacies?)
MODERN Revisions
Cultural: Increase the cost and Have a Diplomatic Endeavor "Invitation to World's Fair" (expensive for Influence)
Reject (Rejecter: Expensive for Influence, also gives Culture/Science/Happiness penalties based on Civics and Techs of Proposer)
Accept (Accepter gets Culture/Science/Happiness bonuses based on Civics and Techs of Proposer....Proposer gets +50% to Production of World's Fair)
Support (both sides get +100% boost to World's Fair and large Influence bonus)
Science: As is... with a + production boost for Future Techs
Economic: As is (possibly increase the Gold cost)
Military:
Building Manhattan Project gives you a Free Nuke and makes nukes available for everyone (First Nukes should be more expensive, nukes after the first one should be cheaper)
You must actually Use a nuke on an enemy Urban District to unlock Operation Ivy
(otherwise the same)
(Similar to the Modern Age, they all require Finishing the Legacy Path first)
ANTIQUITY
Cultural: Spread Fame to the 4 corners
once you have 7 Wonders you receive 4 different chroniclers (in your capital? on one of the Wonders?) they need to spread the fame of what you did to the Northernmost, Westernmost, Southernmost, and Easternmost Settlements on your "Land" (ie no need to go to distant lands that you can't reach)
The Units would have the ability to travel fairly fast (like missionaries) and from any settlement find the closest settlement that was farther in their chosen direction (they can teleport along trade routes and connected cities)
Science: Build the Great Library Wonder (+5% production Per Library in your empire, +50% production per Future Tech/Civic)
Economic: Send Traders to build a string of Outposts to every Civ's Capital in this Land (Travel required... but with faster movement along Trade routes)... must build an Outpost every X path to move onto the next
Military: Build the ??Ruler of the world?? Project (bonus per Suzerein CS... can get additional bonus with Diplomatic "Tribute" Endeavor) +1% Production per Commander Promotion
"Demand Tribute Endeavor" [can be done while at War... or at any relationship status]
Reject (You gain Large War support Against The other civ)
Accept (No Effect to other civ, but You get +50% production to ??Ruler of the World?? once you are at peace with this civ, and can't declare War on them)
Support (You get +75% production to ??Ruler of the World?? once you are at peace with the civ, and can't declare War on them... They gain a Large War support Bonus v all other civs and a Combat Str bonus v IPs)
EXPLORATION
Culture: World Religion, spread "Awareness" of your religion to a Majority of all IPs and a Majority of the settlements of Every civ (so a majority in each civ as opposed to an overall Majority)
Receive "World Missionaries"... every Settlement (including foreign ones) that follows your Religion Generates a free World Missionary for you every X Culture that it produces (World Missionaries can rapid move to a settlement with your religion..like rail travel)
World Missionaries introduce an unremovable "Awareness" whenever they convert either the Rural or the Urban Population of a Settlement... or they can add "Awareness" for Free to a city that already has your religion
X reduced for cultural Legacy milestones (from Antiquity)
Science: Spread "Enlightenment" to each Capital and Holy City (Influence cost use 'scientific missionaries'... Influence cost reduced by Techs and Scientific Legacy Milestones)
Economic: Build "City of Gold" Project... can spend $ to allow multiple Settlements to contribute their production (including CS Suzereins and Settlements you have Trade routes with*)
*Their production isn't lost just duplicated... for your settlements the production is going to that instead (bonus to production for military
Military: Claim Land on every continent other than your capital.
You get the ability to "Claim" land with Military units, on Continents other than your capital. Normal Military units claim an area of radius ?2?... Commanders can claim an area radius of ?number of units+1?
"Claimed" Land can in be in the Territory of other civs unless they are at war with you or they have also finished the Military Legacy. (once civs make peace, the claims are recognized again)
but only one civ may "Claim" a particular area
You must claim 20?-35?% of each continent (other than your home continent).. land and coast tiles only (amount reduced by Military Legacies?)
MODERN Revisions
Cultural: Increase the cost and Have a Diplomatic Endeavor "Invitation to World's Fair" (expensive for Influence)
Reject (Rejecter: Expensive for Influence, also gives Culture/Science/Happiness penalties based on Civics and Techs of Proposer)
Accept (Accepter gets Culture/Science/Happiness bonuses based on Civics and Techs of Proposer....Proposer gets +50% to Production of World's Fair)
Support (both sides get +100% boost to World's Fair and large Influence bonus)
Science: As is... with a + production boost for Future Techs
Economic: As is (possibly increase the Gold cost)
Military:
Building Manhattan Project gives you a Free Nuke and makes nukes available for everyone (First Nukes should be more expensive, nukes after the first one should be cheaper)
You must actually Use a nuke on an enemy Urban District to unlock Operation Ivy
(otherwise the same)