Capt_Blondbeard
Chieftain
I've been working on a little mod, just wondering if anyone else had a similar idea. Basically I am trying to add a short "fantasy era" to a normal game.
What I've been able to do so far, is import a few fantasy units, use them as "animals", then extend the animal era into the classical.
The main problem is how to keep them from overwhelming the game. I wanted them to be tougher than animals, but not wipe everybody out. I have so far been unable to satisfactorily delay them. I tried putting a prereq tech on them, but then they showed up on the build list, as soon as you research that tech, which looks pretty stupid. I also tried to limit them as a world unit, but then you got the message "barbarians have made the unit ogre" when they were created, which I also didn't like. Max team or player instances seem to have no effect (every barb unit is it's own team??).
The ideal way would be to add a whole new class, that could be limited to a specific era, like animals or barbs, but I think there's some pretty hefty programming involved.
The other idea would be to tie them to an event - maybe the founding of a religion - i.e. an "old" religion thereby dies out, and the last followers release a few nasty critters in their final rage..
In the end, to keep the game balanced, I made the fantasy units with a limited max combat (like siege units), and the explanation "ogres are clumsy in combat and tend to leave survivors".
Any thoughts/suggestions?
What I've been able to do so far, is import a few fantasy units, use them as "animals", then extend the animal era into the classical.
The main problem is how to keep them from overwhelming the game. I wanted them to be tougher than animals, but not wipe everybody out. I have so far been unable to satisfactorily delay them. I tried putting a prereq tech on them, but then they showed up on the build list, as soon as you research that tech, which looks pretty stupid. I also tried to limit them as a world unit, but then you got the message "barbarians have made the unit ogre" when they were created, which I also didn't like. Max team or player instances seem to have no effect (every barb unit is it's own team??).
The ideal way would be to add a whole new class, that could be limited to a specific era, like animals or barbs, but I think there's some pretty hefty programming involved.
The other idea would be to tie them to an event - maybe the founding of a religion - i.e. an "old" religion thereby dies out, and the last followers release a few nasty critters in their final rage..
In the end, to keep the game balanced, I made the fantasy units with a limited max combat (like siege units), and the explanation "ogres are clumsy in combat and tend to leave survivors".
Any thoughts/suggestions?