[to_xp]Gekko
QCT junkie
still, I would mention it there 


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Lol. Must be a really long trip.
I already posted this picture in another thread, but thought I might share it here. This is what I drew for my 3rd and final player in a high/low challenge.
Spoiler :![]()
why doesnt Koun start with parent civ'stechs???
I'm guessing you were going for fishing there?![]()
Mana-Mine! You are teh WINZORS! (and who can say "no" to amurite flavored Balseraphs?)
Actually I recently came across a bit of code which was added by FfH that makes it impossible for the AI to control their own units if they are unable to move to any of the tiles around themselves. So if you box an AI unit into a corner (or surround it with 8 units in the open field) it would seem that the unit will be forced to just sit there. In the case of a 1 tile island... it is the better mousetrap.
That really doesn't make sense. Whyyyy ?
Does this mean you could surround an enemy stack of doom with 8 warriors, and it would just permanantly be frozen in place doing nothing ?
That really doesn't make sense. Whyyyy ?
Does this mean you could surround an enemy stack of doom with 8 warriors, and it would just permanantly be frozen in place doing nothing ?
That really doesn't make sense. Whyyyy ?
Does this mean you could surround an enemy stack of doom with 8 warriors, and it would just permanantly be frozen in place doing nothing ?