Discussion in 'Civ4 - General Discussions' started by oagersnap, Dec 18, 2005.
Just had to post this. Isn't it the best start ever?:
wow, that is awesome. You're pretty lucky actually.
Why am I lucky?
Fish and clams and grassland with plenty of chopping available. You're clearly on a nice little bay (i'm pretty sure the land is connected north of your settler). And another nearby clam resource for a second city just northeast of your capital. Plus you'll have a nice area for producing a navy. Barring, of course, this being an inland sea instead of actual ocean.
Edit to add: Basically your capital will be a settler/worker/great person farm and that northeast location is probably great unit production potential. Plus you have enough wood for early naval production.
Because it looks like your settler is on a small island thay will be hard to invade.
Here's anther screenshot. You were right, jdotmi, but I'm still a bit unlucky with all that desert. I think I'll settle the bottleneck later in the game.
That's both better and worse than I had thought initially. You can build a city due east of your capital far enough away to not overlap and still get those clams in it, even though it won't be coastal. You'll just need a work boat from the capital to hook it up. They won't get a lighthouse bonus, but one extra food from one tile isn't really going to miss much. Especially with the clams already on the tile. Plus that second city will be on a river and has some nice production tiles nearby.
But, yeah, lots of deser there. Nice coastal areas, though.
Dude you are building a settler at size 2 with 29 turns to go? Not good. Instead build warriors/barracks while researching BW, then a worker, then chop that settler. You can do all that before 29 turns has elapsed, and will have warriors, part of a barracks, a worker, and a larger capital also.
Thanks for the advice. What is BW again?
I'd research Fishing, too. Then you can use the food bonus tiles in the water which will be worth way more than those forests for settler building.
Personally, I'd beeline for iron working.
So you can chop down all those jungles that don't exist for the resources they don't give and build the praetorians your civ doesn't have?
There is more to techs than just resource revealing and UU's which can be obseleted quite easily if you are a tech rusher.
... I took this as a sign to step up the difficulty
What the hell is that? Land of the Lost Dinaosuars or something?
A funny start yes. But you can't fool me saying it's best start ever. Thanks to Davyd, posting this in funny screenshots thread, I know what The Best Start Ever looks like:
Nobody won't be ever to conquer me, yay!
No, this is a sign to move up a little:
I was screwin' around on warlord trying out new types of maps to see what I thought was good.
It looks that the primary goal here should be a global warming
I'm assuming sled dogs are a hot item up in your neck of deserted Antarctica...
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