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Future City Locations

Discussion in 'Team SANCTA' started by Krill, May 21, 2009.

  1. Krill

    Krill Chieftain

    Joined:
    Jan 30, 2004
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    3,332
    Location:
    Stoke-on-Trent, England
    Spoiler :


    Anyone want to dotmap that area? The black city site is Angle, the white city site is the proposed site for blocker; both of those sites should really be kept, as they are really strong. The problem with the rest of the land is that there is a sole food resource (a banana) to fit 2, maybe 3 cities around.
     
  2. Memphus

    Memphus Chieftain

    Joined:
    Mar 23, 2005
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    5,233
    Location:
    Canada
    Bananas go with Gems.

    The for the other area, we drop 1 city 1 N of the lake (for the health) this is a later city that will have to use windmills and watermills (in SP) for Food, but will be a poerful production city. (or commerce with cottages on those river.

    If we want it to be a production city then i suggest settling it NW of the lake to allow us to build dikes.
     
  3. Krill

    Krill Chieftain

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    Location:
    Stoke-on-Trent, England
    I'm pretty sure that the gems city site 2S of the gems should be planted whatever else we choose. What I'm not sure about is if we should split off the banana into another city to make a commerce city. Ideal city site for that is, IMO, 2S of the Banana; 7 unique grasslands, 3 shared grasslands with gems, 1 shared grassland with white, 6 grass hills, and 2 plains hill (all of which can be windmilled to give gems back the banana).

    That city would be pretty nice but it leaves alot of hills unused, but there's no place to cram a city in that can work farms. The hill city (3S 1SE, and variations thereof) is a possibility, but isn't great at growth and gives us anotehr production city when we are in need of a cottage city.
     
  4. Krill

    Krill Chieftain

    Joined:
    Jan 30, 2004
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    3,332
    Location:
    Stoke-on-Trent, England
    Spoiler :


    Full world map. It's a little rough in places, but it's perfectly understandable and can be used to dotmap with. Does not include other teams cities. It's big at almost 4 MB...the PNG master copy I have is over 10 though. You might need to log in to the gmail account to see it though; I couldn't think over anywhere else safe enough to host a file that size on the web.
     
  5. dutchfire

    dutchfire Moderator Moderator

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    The link suggests the image is stored in a gmail account, so the image doesn't show up for me :(
     
  6. Krill

    Krill Chieftain

    Joined:
    Jan 30, 2004
    Messages:
    3,332
    Location:
    Stoke-on-Trent, England
    Need to log in to the gmail account, then the image will show in the forum. If anyone has any other ideas of where to store the image I'm all ears.
     
  7. dutchfire

    dutchfire Moderator Moderator

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    Location:
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    Spoiler :


    Smaller, lower resolution map, with our suggested city locations marked by red circles, our BFCs marked by red, and unused tiles by yellow circles.
     
  8. Krill

    Krill Chieftain

    Joined:
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    Location:
    Stoke-on-Trent, England
    Spoiler :


    Possible second dotmap for the gems area.

    A city would be planted first and utilise the gems, then banana, and then the unique grasslands (which would be irrigated) to grow quickly. Chop both forests for a granary at size 1 so quick growth, then build a lib. Excess pop works as specialists, brings in a little more tech.

    Then plant the second city (blue) to work the bananas and a few (2-3) grassland farms on the shared tiles with gems city. Chop granary asap for max growth, chop remaining 4 forests for a forge (+3 happy). This city ideally ends up growing to size 11 asap and then gives back the banana to gems until we get machinery and windmills; all it works are cottages.


    Benefits: Another 11 cottages worked from fairly early in the game. Extra city to draft from in the middle section of the game. Gems is also kept small and therefore is a good city to draft from as well. Can get a dyke. Requires fewer workers needed to get it up and running.

    Costs: Overall less tiles worked compared to the city in the middle of all of the hills (but higher yields). Doesn't fogbust as well as city in the hills.

    I'm unsure which I prefer atm, the advantage though is that it's effectively the same plan for the next 20 turns though so we wouldn;t have to decide for a while.
     
  9. dutchfire

    dutchfire Moderator Moderator

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    I think we're a bit low on production. Which of our cities are designated for military production?
     
  10. Krill

    Krill Chieftain

    Joined:
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    Location:
    Stoke-on-Trent, England
    :banana: :rotfl: :banana:

    Our soldiers points: 137000
    Nearest rival: 103000
    Average: 93750

    Our MFG: 81
    Rival Nearest: 55
    Rival Average: 36

    ATM we're fine. When we get the HE in IS, we should be sorted; that city should be making a WE every turn.

    Just need barracks in CK, FC, Blocker and possibly Angle. They can produce whatever we need and we can draft units everywhere else. Production is fine, stupidly good even, it's the commerce we need to worry about, the Collosus and GLH won;t last forever so we need to be prepared for when we get astro.
     
  11. Memphus

    Memphus Chieftain

    Joined:
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    Location:
    Canada
    And we can't delay astro like some people to choose to do.

    It has our UU which is the answer to Cav's UU, so we need it sooner rather than later.
     

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