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Future Perfection

Discussion in 'Civ5 - Mod Components' started by TimurB, Dec 31, 2017.

  1. TimurB

    TimurB Chieftain

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    Its a simple patch that make the Future Worlds V.6 into awesomeness. LOL

    Compatible:
    Any mod or patch that compatible with Future Worlds V6

    Incompatible:
    Any mod or patch that incompatible with Future Worlds V6

    V1 logs:
    Fixs:
    • The new nexus can have promotions like carrier
    • Working swarm for computer players
    • Bioenhancement Centre need Biofactory
    • Missile cruiser indirect fire
    • Fixing some missing texts and info
    Tweaks:
    • Giving extra XP from Mnemosyne Facility
    • Happiness to entertainment server
    • Biogenesis Pod (instead of Bioenhancement Centre) cant be built if the city has Cyberclinic
    • Support Node give damage to enemy unit
    • Extra foods for hydroponics dome and productions to industrial complex
    • Genocentre and arcology can be built on forest and jungle without removing it
    • Giving extra promotion to drones, special force, bio soldiers, biotrooper, and xcom squad.
    • Extra cargo to cybersubs
    • Robot Infantry can move after purchase

    V2 logs:
    I concern about the audio effect files. I cant make it into civ5mod file, cause when the game extract the civ5mod file, somehow the audio files change (error, unplayable :( ). So, im just gonna give you guys the rar files.
    • Changes the audio files: biodrone, chimera, hydra, mutan, t-rex, raptor, and swarm.
    • Fix the looping audio from the drones after reload.
    • Fix function BioModEffects and adds the reload radius of biomod 1 tile around the city.
    • Support node and fungus improvement can reload the stim and boast promotion (if the player has skynet or pholus mutagen.
    • Fix function SkynetRobots in futureLua and make the promotions transferable.
    • Fix some error of function FWBuildingImprovementBonuses: iBuildingDistributionHub, iBuildingSimulationServer, and iBuildingSimulationServer
    • Adds some dummy buildings for wonder data haven.
    • Fix function TelepresenceHubBonus.
    • Fix function ShimizuMCPBonus
    • Fix function PholusMutagenBonus. It actually works, but only if it has atleast one fungus improvement around the city. So, i add an initial function that gives 1 fungus improvement around the city randomly.
    • Fix some text descriptions.
    V3 logs:
    Its my experimental version for CombatBonusImprovement. I use the support node to give the CombatBonusImprovement with radius of 1 tile. With the leader like kamehameha (polynesia), i use the old method of future world by checking the 1 tile radius when a combat unit moves (it doest fire unless the leader has non support node improvement as CombatBonusImprovement).
     

    Attached Files:

    Last edited: May 26, 2018
    YINGCHENG and havox79 like this.
  2. NikMuazHakim

    NikMuazHakim Warlord

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    So true!
     
  3. TimurB

    TimurB Chieftain

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    Thanks dude! The new versions have been released.
     
  4. YINGCHENG

    YINGCHENG Warlord

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    Thank you for tweaking future worlds and releasing it to us! It looks really promising. I will try it out now. Again, much appreciated for your efforts!
     
  5. Sword_Of_Geddon

    Sword_Of_Geddon Arbiter of the Sword

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    How do you install this mod do you require all three versions?
     
  6. TimurB

    TimurB Chieftain

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    Im waiting your review :)

    You ll need the Future World mod v.6 and one of those 3 versions. V2 and V3 are almost the same.
     
  7. maxaug999

    maxaug999 Chieftain

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    Will this be available for the new updated Vox Populi version (1.0.3) ?
     

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