Future Religions

Dargoth said:
Each civilization starts with is own pagan religion which spreads to other cities in your empire when you found new cities however if one of the "researched" religions is introduced to a city then the pagan religion ceases to be practiced and the city adapts the new religion
I was thinking of this idea; each civilization shoud have its own automatic, unique religion. i think it should spread at an average rate through your own cites, but very very slowly through rivals. If a pagan religion spreads to a rival capital city there should be a small random chance for that civs leaders to convert, but no-one should have any real control over these factors (much less organised).
Most of the right religions for civs would be easy to work out, but where two civs historically shared religions it might be difficult to find the original religion that the other one replaced (for instance, the germans would have worshipped wotan, donar, and freinds. The norse worshipped odin, thor etc, which are the same gods... but which civ had them first, and what religion existed in the other country before? the same goes for greece and rome.)

Interesting, yes?
 
ulsterman88 said:
i agree there should defenitely be an atheism option and islam, christianity should be split into there different sects.

Atheism- and +1 happiness per city, free scientist specialist in each city?
Really, the conventional atheism already exists in the form of 'free religion' because presumably people can choose not to worship any god...
An actual, organised atheism would probably represent 'enforced' atheism... Not nearly as friendly... no offence to any chinese but im thinking on the lines of the cultural revolution etc.
 
ulsterman88 said:
i agree there should defenitely be an atheism option and islam, christianity should be split into there different sects.

Atheism- and +1 happiness per city, free scientist specialist in each city?

But do you realise that with these bonusses, you are sneakingly advocating atheism as superior to theism!?

Don't forget why Firaxis choose to make all religions in the game act the same.
 
It would never happen because of the "neutral stance" on religion, but how great would it be to see natural factors prominent in the game, such as Muslims and Christians hating each other? Instead of it being a -4 "You have fallen under the sway of a heathen religion" it would be something like -8 "May the heavenly father raze your civilization off the face of the Earth" or something along those lines.

I'm not too familiar with whether Buddhists, Hindus or other religions didn't get along, but it seems if you wanted to be realistic then there is a long history of conflict between Catholics (Christians) and Muslims.
 
Hey Mango, if you want TRULY bloody conflict based on religion-you DON'T need to look at the wars BETWEEN religions. More blood was spilled during the wars between the Christian sects than was EVER shed during any of the Crusades. I think you will find that sectarian violence within the Islamic and Hindu religions is equally vicious! This is why I think that having different religious civics should have a potentially greater impact on diplomatic relations than being of different religions.

Aussie_Lurker.
 
The trouble is that religion is a very delicate and potentially controversial subject.

I do like the idea of the game picking 6-7 random religions out of a list of say, 12. Then, it wouldn't say which ones had been picked untill you researched the relevent techs. For example, intead of "First to discover Theolog founds Christianity" it would be "First to discover MAY found Christianity", so aiming to found a religion would be a more risky and random strategy.
 
Since each religion in Civ 4 functions identically, it would be mildly diverting to have the ability to name the ones in each game and have a gallery of symbols from which to choose, including atheism and communism. In such manner everyone will be pleased (except of course God).
 
In such manner everyone will be pleased (except of course God).

Lool! So true. Looks like everyone here is open minded about this subject. My mother family is fundamentalistics (sp?), man, everything is b/c of god, i cant stand that.

I dont think 6 religions out of 12 would be a good idea. Some religions did had way more influence than others. I didnt enjoyed seeing Nicaraguans and other small, historically irrelevant countries in (call to power? cant remember) fighting fairly against russia, rome, egypt and other historical world powers, and i wouldnt really enjoy seeing islam as a small religion and sinkhism (sp?), which has, according to wikipedia, 0.0X% of the world population as followers, being THE worldwide religion.

An idea someone gave for a mod, some time ago, was to allow for several religious national wonders, which you can build one one; so you can build, lets say, 'the Vatican', which will give you bonus to make your choosen religion 'pacifist' (as pacifist as the catholics are today); or you can build 'the Inquisition hall' or the like, which will make your religion very agressive and hostile to foreign religions. With several different national wonders, you can forge your religion to be happy-cool like nowdays buddhism, conservationist like the islamics, etc. You could play a budhist and launch crusades, or play a very imperialistic Jew nation, etc.

Thats some1 else 2cents btw, which i really liked. Too bad it wont happen, or some stupid kids would play again and again some modded german leader of the past, and, well y'now. People would get angry. And God too :) .
 
possibly have the religions split after being around for a while. A good example is Christianity. First it was all Roman Catholic, then split off into Catholic, with many different Protestant sects.

Possibly allow a civ without a holy city for their religion split, much like England split and created the anglican church.
 
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