FUTURE TECH End Date

What year should the Time Victory be done with?


  • Total voters
    18
  • Poll closed .
Normal Turn Increments code:

Code:
			<GameTurnInfos>
				<GameTurnInfo>
					<iMonthIncrement>672</iMonthIncrement>
					<iTurnsPerIncrement>90</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>120</iMonthIncrement>
					<iTurnsPerIncrement>140</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>180</iMonthIncrement>
					<iTurnsPerIncrement>70</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>36</iMonthIncrement>
					<iTurnsPerIncrement>90</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>21</iMonthIncrement>
					<iTurnsPerIncrement>252</iTurnsPerIncrement>
				</GameTurnInfo>
			</GameTurnInfos>

Due to final calculations, I'm forced to end the game at 2201. A great deal of change, I know :sarcasm: :D.
 
Quick gamespeed turn increments code:

Code:
		<GameSpeedInfo>
			<Type>GAMESPEED_QUICK</Type>
			<GameTurnInfos>
				<GameTurnInfo>
					<iMonthIncrement>864</iMonthIncrement>
					<iTurnsPerIncrement>70</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>228</iMonthIncrement>
					<iTurnsPerIncrement>75</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>138</iMonthIncrement>
					<iTurnsPerIncrement>90</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>80</iMonthIncrement>
					<iTurnsPerIncrement>45</iTurnsPerIncrement>
				</GameTurnInfo>
				<GameTurnInfo>
					<iMonthIncrement>18</iMonthIncrement>
					<iTurnsPerIncrement>267</iTurnsPerIncrement>
				</GameTurnInfo>
			</GameTurnInfos>
		</GameSpeedInfo>
 
UPDATE:

Blitz GameSpeed Turn Increments code included in the download in the first post. Go there to download if you want gamespeeds tweaked toward 2200 CE.

2500 CE ending Gamespeeds coming up soon...
 
Update:

I updated Snail gamespeed to my recent gameplaying. I realized that the turns were coming too slow. Granted I was playing with Settler difficulty level but it was just too slow. So I tweaked it a bit. Hopefully it improves a bit.

See the first post.

No changes to other gamespeeds as I don't gameplay with them.

Still need feedback for other gamespeeds...
 
Small update in the first post.

Just small corrections of Snail and Marathon GameSpeeds' increments
 
Update:

Improved Renaissance and Industrial eras' turn increments. I'm a lot more confident Renaissance era turn increments is fixed but will need to playtest the Industrial and beyond turn increments...
 
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