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Future tech overdrive

Discussion in 'Civ2 - General Discussions' started by Lefty Scaevola, Oct 31, 2000.

  1. Lefty Scaevola

    Lefty Scaevola Moderatus Illuminatus Super Moderator

    Joined:
    Oct 24, 2000
    Messages:
    9,791
    Location:
    San Antonio TX USA
    . Mr Hoffman has noted that the furture tech goes into overdrive at 167. I have experienced this twice with furture tech jumping from 1 a turn to 10/30 turn, but I did not record the level becuse I thought it was triggered by the date instead.
    . Anybody who has exprirence this please post here what you believe was the trigger.

    ------------------
    Gauis Mucius Scaevola
    Older, richer, and wiser than you.
     
  2. Smash

    Smash Super Lurker Retired Moderator

    Joined:
    Oct 28, 2000
    Messages:
    3,539
    Location:
    Vancouver, Canada
    I noticed that also.Got something like 10 future techs in 1 turn.I had to get rid of all sceintists and science rate to keep it from "rolling over" as I have over 100 turns still to go.I thought it was a bug(I guess it is) that would ruin the game.

    I will not be submitting it though.It'll probably be years till I finish it as it is boring as all heck.Closing in on 20000.DO NOT DO THIS.You will be sorry
     
  3. Lefty Scaevola

    Lefty Scaevola Moderatus Illuminatus Super Moderator

    Joined:
    Oct 24, 2000
    Messages:
    9,791
    Location:
    San Antonio TX USA
    . Being 25 centuries old, I have more paitience for micromanging 254 cities.
    . Its similar to my job. Every morning people come and dump buckets of money on my desk, sometings it takes me to none to count, and I have to get help to carry it to the bank. VERY tedius.

    ------------------
    Gauis Mucius Scaevola
    Older, richer, and wiser than you.
     
  4. Valdy.com

    Valdy.com Hen features

    Joined:
    Mar 29, 2001
    Messages:
    74
    Location:
    Shizuoka, Japan
    Just thought I'd get this to the top again to throw things into disarray.

    Enjoy!
     
  5. Archbob

    Archbob Ancient CFC Guardian

    Joined:
    Oct 25, 2000
    Messages:
    11,580
    Location:
    Corporate USA
    I usually stop around future tech 80-100 and just develop my civilization the rest of the way. I think I can easily get 15k points on warlord which I will do this summer.
     
  6. goodbye_mr_bond

    goodbye_mr_bond Ancient

    Joined:
    Feb 19, 2001
    Messages:
    676
    Location:
    Nowhere, fast
    This has happened to me a couple of times: I'll be in the final expansion phase, and my science will be very high. THen it says 0 discoveries per turn, or -1 per turn, but I'm still only getting 1 per turn. I haven't been able to get more than one per turn, and I don't know why. Any suggestions?
     
  7. drake

    drake Bring it

    Joined:
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    Land of the Massholes
    Future techs are useless and have no bearing on the game........so why would anyone care
     
  8. TimTheEnchanter

    TimTheEnchanter I...am...an Enchanter!

    Joined:
    Jan 19, 2001
    Messages:
    1,985
    Location:
    Maryland, USA
    They have no bearing on the game, but they have a bearing on civ score.



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    DEATH awaits you all...with nasty, big, pointy teeth.
     

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