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Future Update - Speculation Thread

Discussion in 'Civ6 - General Discussions' started by bite, Mar 24, 2020.

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  1. Kwami

    Kwami Emperor

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    So, why not enjoy those other things for now? Civ VI will still be here when you get bored with the rest.
     
  2. acluewithout

    acluewithout Deity

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    :thumbsup:
     
  3. Galvatron

    Galvatron Warlord

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    Don't underestimate my ignorance.
     
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  4. LMT

    LMT Warlord

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    I hope we get some civs that are truly unique in terms of how to play them and/or their abilities. Maori, Canada, Eleanor all are really different and I enjoy playing all of them because of that. It's a reason I loved Venice in Civ 5.

    Maybe a nomadic civ where up to the industrial era, cities don't last long, but when they are present, come with a couple of districts already in place. And when they are about to disband, a new settler automatically pops out. Maybe some Native American civ?
     
  5. Wielki Hegemon

    Wielki Hegemon King

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    I didn't rate Mali, Maori, and Kongo in terms of "well designed", which is, of course, disputable. I mentioned them as an example of "out of the box" mechanics.
    What I expect from civilization design is a distinct and unique game experience. Venice design, you have mentioned, fulfills this function pretty well. If it's balanced, or if you like or not this kind of approach? That is another story.
     
  6. Tech Osen

    Tech Osen Emperor

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    Depends on how you define well designed. Judging by the AI civ elimination thread they are among the very worst.
     
  7. Uberfrog

    Uberfrog Deity

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    I wouldn’t really use this as a guide. The AI necessarily struggles with leaders who shake up the game in ways the human audience finds most interesting, while obviously tending to do better with the civs who are on the more overpowered end of the spectrum...
     
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  8. Tech Osen

    Tech Osen Emperor

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    Of course. I love the Maori. But in a game that already gets criticism for a shaky AI I wouldn't call it good design to put in more and more civs that the AI can't handle. It damages the overall experience for the single player game.
     
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  9. Wielki Hegemon

    Wielki Hegemon King

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    AI as a reference to judge balance and civilization design is a terrible idea. The way how you play with certain civ and the way how you play against certain AI are completely different stories. We shouldn't confuse it. Your civ game experience depends on how you play it. The problem with playing against Civs is an AI issue. And that's an issue. AI is terrible in placing cities, unit management, building improvements, wonders, and districts.
     
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  10. RohirrimElf

    RohirrimElf Emperor

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    I disagree about the placement of cities. Overall i think the civ AI is sub par on many areas. Or just plain problematic. But city placement is meating my standards for a civ game. I think both the expansion rate and placement is good enough. Yes, i often would have placed a city a bit more optimal. And if i looked at how settlers would move over the map i would cringe. Like connecting 1-2 more resources or next to a river. But overall the AI is doing alright on this area.

    If an AI can’t handle its own mechanics i just take it out of roulation and only play it myself. The Maori is exciting enough for me even if the AI can’t handle it. It can create some chaos. There is not really a shortage in the number of heroes. So can’t be bothered to much. Some leaders tend to be top contenders and some always seems to be lacking. But this will never be balanced right.
     
  11. leandrombraz

    leandrombraz Emperor

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    If Firaxis add a plague mechanic to the main game, I wonder if their personal experience in the current pandemic will affect their design somehow. Like for example, it might get a mechanic for social distancing, like a project that delay the plague and reduce population loss.
     
  12. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Yeah, I was thinking a "Flatten the Curve" civic that would give you a gold, tourism, and production penalty, but reduce disease pressure and population loss from epidemics.
     
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  13. Patine

    Patine Deity

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    Wouldn't a dedicated "pirate-based," civ make more sense, and be more relatable to most, in the Caribbean, Illyria, or Northwest Africa?
     
  14. Kaan Boztepe

    Kaan Boztepe Prince

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    unless all that talk about being announced at the original boston marathon date stuff has been cancelled , i cannot see how quickly they can implement those "new" cards and ideas , considering all the QA work etc.
     
  15. pokiehl

    pokiehl Emperor

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    I don't think there was any "talk" about that announcement. It was baseless speculation from here.
     
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  16. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    As cool as it sounds, at this point we already have Norway who acts like a "pirate Civ" so I don't think we need one now.
    Though I wouldn't mind a new pirate city-state like Nassau or Port Royal. When they make Portugal that could be a good replacement, suzerain unique bonus wise, for Lisbon.
     
  17. MAHRana

    MAHRana Prince

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    How long you guys think it’ll be between announcement and release (assuming an announcement on the horizon)?
     
  18. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    The previous expansions were 12 weeks. But we don't necessarily know if this is an expansion or what.
     
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  19. DJ_Tanner

    DJ_Tanner Emperor

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    Friaxis almost never allows titles to compete for hype/news and with their surprise announcement to the spin-off Xcom title I wouldn't expect to see anything on the Civ front until it releases Apr 24.
     
  20. DefiantMars

    DefiantMars King

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    One thing that I've learned is that "Interesting Design" doesn't always mean "Good Design". That's what I'm trying to say here and why I brought up the quality of those odd-ball civilizations. I simply don't think the Kongo are a good benchmark for civ designs. The raw power of their bonuses can quite potent, but they are reliant on mechanics with considerable issues and they're unable to utilize a core gameplay feature that than just being discouraged from it. I get the Religion is by its nature opt-in, but imagine if we had civs that couldn't access tourism mechanics or spaceport projects so they could never achieve a Science or Culture victory.

    I would not like to see more civilizations like that. I would rather have more Maori-like designs.

    I'm still against plagues as a mainline game feature for purely mechanical reasons. They're not predictable like most of the natural disasters in the game. There is no immediate benefit to them as a trade-off. And it further discourages Tall play. I haven't seen many suggestions for Plagues that deal with these issues without also being incredibly complicated.
     
    Last edited: Apr 16, 2020
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