Problems. 1) The SwarmEffects function in FutureLua.lua just worked for me. It aint work for AI (the unit aint killed in the end of turn). 2) I cant build Bioenhancement Centre (BIOMOD_TANK) if i have cyber clinic in my city. Is that necessary?
Dang mate! I was refreshing the mod files, and this error returns. Runtime Error: C:\Users\DK\Documents\My Games\Sid Meier's Civilization 5\MODS\Future Worlds (v 6) A2\Lua\CityNearbyMapDatasV4.lua:1105: attempt to index field '?' (a nil value) I was just activating the FW mod and Ingame Editor mod. What did you add to the lines 84 and 88 to solve that problem?
Is anyone still playing civ 5? :O I just knew if the multiple happiness from sanctuary dummy aint working. Code: <Row> <Type>BUILDING_FW_SANCTUARY_DUMMY</Type> <BuildingClass>BUILDINGCLASS_FW_SANCTUARY_DUMMY</BuildingClass> <Cost>-1</Cost> <FaithCost>-1</FaithCost> <GoldMaintenance>0</GoldMaintenance> <GreatWorkCount>-1</GreatWorkCount> <Help>TXT_KEY_BUILDING_FW_SANCTUARY_HELP</Help> <Description>TXT_KEY_BUILDING_FW_SANCTUARY_DESC</Description> <Civilopedia>TXT_KEY_BUILDING_FW_SANCTUARY_PEDIA</Civilopedia> <Strategy>TXT_KEY_BUILDING_FW_SANCTUARY_STRATEGY</Strategy> <ArtDefineTag>ART_DEF_BUILDING_FW_GARDEN</ArtDefineTag> <Happiness>1</Happiness> <MinAreaSize>-1</MinAreaSize> <ConquestProb>50</ConquestProb> <HurryCostModifier>0</HurryCostModifier> <IconAtlas>CIV_COLOR_ATLAS_FW_2</IconAtlas> <PortraitIndex>31</PortraitIndex> </Row> It should be: <UnmoddedHappiness>1</UnmoddedHappiness>
Check this out : http://store.steampowered.com/stats By the way, does someone (a brillant one) will make Future Wolrds compatible with VP/VP-EE one day ?
UnmoddedHappiness gives Global Happiness rather than Local Happiness, just fwiw. Ofc if the tooltip says it should be Global then yea it needs fixing :exasperated[FAMILY_FRIENDLY_FORUM]:
LOL, i dont see any civ 5 in that stats X-P So, how to use multiple happiness for local then? Anyway, it seems like the ActivePlayerTurnEnd aint work for AI players. The SwarmEffects function aint working.
The Happiness column just accepts an integer value; you put 5 in it, it provides 5 happiness. The limit on it is the City Population; Local Happiness cannot exceed the population of the City, whereas Global Happiness transcends this (and as such is far more valuable). And yea, ActivePlayerTurnEnd sounds as though it'd only fire for the Active Player - the human. PlayerDoTurn is the conventional "Do this every turn" GameEvent, and fires for all Players.
Oh right. I was completely forgetting local happiness cant be higher than city pop. Any idea how to make a function to fire at the end of turn for computer players? And how about Game.GetActivePlayer()??? Is it working only for human player too?
I believe Game.GetActivePlayer for most intents and purposes gets the ID of the human: it probably does something slightly different in MP but w/e. As I said, if you want something to fire for every Civ in the game, you use GameEvents.PlayerDoTurn
Yup, finally i fix it. Anyway, i would like to release my own patch of this FW mod. Do you think, i ll need Mischa's permission? His last activity was on Jun 19, 2017 tho o,O
I don't see why you can't release your own independent patch, if it's just editing stuff; reuploading the whole mod might be a bit more iffy, but I don't think it should be necessary. Plus you've been around for a while, and so people will probably recognise you (more than they recognise certain other people working on other patches...)
Check this out: Numbers on the left are the current players playing as of I took the image. Numbers on the middle are the count of the most players played TODAY. Texts on the right, of course, is the name of the game Civ V is standing strong as Top 16 Meanwhile Civ VI is standing as Top 18
Actually, its a mod with dependency of future world V6. People would need the FW v6 to use my patch. Ups. You know what? Me bad!!! X-P I just saw the top 10. Not view all of the top 100 most-played games.