Futurism strat tips plz :)

warimano

Chieftain
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Jul 5, 2014
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Hey people.

I'm just wondering what you guys do if you aim for a culture win using futurism(autocracy). What civ do you play? What does your religion look like? How much do you prioritize spreading your religion vs planting prophets? Do you reform your religion with piety to buy great ppl or do you finish aesthetics?

These are just the questions i come up with off the top of my head but if you've got more tips then feel free :)

Thnx in advance, Warimano
 
Autocracy based Culture is about using late game conquests to speed along a cultural victory by capturing AI cities likely to have Great Works (such as capitals) and relocating them for theming bonuses.

In addition, you can get a massive tourism bonus with your allies during your wars.

What this really means is this is late enough to play just about any civ.

Obviously you want a religion with a hapiness follower belief, but it doesn't have to be your own.

Actually Piety is like a self imposed challenge, avoid if you're new to your current difficulty level. Prophets are normally only planted at all if you've gone Piety, otherwise post enhancing they tend to go towards city state quests to spread your religion to them.

Finishing aesthetics is a standard tactic for any cultural victory.

Note that I've bolded Autocracy based culture, Futurism is a boost applied to the overall Autocracy based culture startegy, and fairly minor.
The only things that boost Futurism are:

1. Standard Aesthetics (in common for all Cultural victories)
2. Fresh water start (for Gardens, ignore this if you happen to be playing Indonesia)
3. Use minor micro so that if you were about to get a guild based great person a few turns before tourism running the guild by firing them to delay it until after reaching Futurism.
4. Some cultural victory players like to delay construction of the Musician guild. For futurism, delaying Musician guild is standard so that every Musican gives you the 250 tourism boost upon being born (in addition to the tour)
5. Leaning Tower boosts rate of all specalists, including guild ones.
6. If playing Austria, their Coffee House can be built everywhere and also boosts guild rate.
 
I doubt Futurism can win autocracy games. My last game I was doing 1000 tourism per turn, autocracy, pre-NVC. But futurism is good for defending autocracy, though. That can get you to Exotic with everybody early on while your tourism is still under 25 tpt.
 
I doubt Futurism can win autocracy games.


I have won plenty of games using futurism, the reason i started this post was simply to see if i could find a way to improve it.

And even if you have a 1000 tourism/turn, the trick with futurism is to not generate any culture GPP until you've hit futurism.

And the reason to go piety is to get lots and lots of faith that you can use to buy culture GPP. But i was wondering wether to enable that through a reformation belief, or finishing aesthetics.

Usually if i try to go for an autocracy culture victory what i do is pick a civ with decent faith bonuses like Maya( 2 faith shrines ), Askia ( maintanence free tempels ) or something in that direction. Then i open up with Liberty because many cities means lots of shrines and tempels, then open Piety to make those better, get secularism because it's the best policy in the game IMO, and when I've got futurism ( usually by oxfording radio ) i open aesthetics to further improve my generation of GPP. By this point you should have all your culture buildings built, your guilds city should have National Epic and preferably Leaning Tower as well ( basically anything that improves generation of great people ). At this point I usually spend all my saved up faith for GPP but i'm debating on wether i should wait with that a while, and when my tourism/turn gets higher, use all my faith for great musicians. Thoughts?

For religion i usually go tithe because gold OP, but maybe i should pick something else? Faith from ampitheaters is the other thing i pick. But here is the question: to spread religion for tourism modifier or to keep it as your own. This is important because if you want to spread it you can't really go follower production. And if you want to spread itinerant preachers is obvious due to the amount of cities you should have ( making pressure ridiculously high ), but if you keep it then maybe go cheaper prophets for more holy sites=more faith/turn to buy GPP with, or maybe something else?

These are my thoughts so far but i would love other peoples input. Remember that this strat is something that i'm ready to try both in SP and in MP.

Thnx in advance, Warimano
 
What percentage of your tourism in a CV is futurism-generated? I've certainly used futurism, but that was like using Great Library to win a SV. It helps, but in the end the beaker contribution is very small.

Anyway, I'm a big fan of Glory of God. Piety can be finished earlier than aesthetics (and should, if going for reformation), which means your 250 tourism puts a bigger drop in the bucket. You can purchase an Admiral (fulfills CS quest, and getting the first can be hard on many maps), merchant, musician (so you get 3 industrial works and can theme broadway later), General, and maybe not have to complete tradition or rationalism just yet. I DON'T like early purchasing writers. Those need to be saved for world's fair. Artists can be similarly saved for world's fair, and in hopes that you capture chichen itza or pick Freedom universal suffrage; stuff like that. But by World's fair I don't find the 250 tourism so dominant.
 
But if you for example play a game on quick speed you will most likely get futurism around turn 200. This means that if you would have had a great work from turn 0 they would have accumulated a total of 400 tourism. Now think of this: if you buy two great ppl after getting futurism, they instantly give you 500 tourism. On top of that you've had more population working tile improvements or other specialists during this time, putting you further ahead in everything really. Wouldnt you think that is worth it?


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I haven't played Quick. But 250 tourism is certainly a lot when you first get autocracy. To win CV, though, you're up against civs that have 10,000 culture. 4 GP could get you to Exotic, which is a good thing. And Glory of God can vault you with 4 quick GP very easily. It's all good. I just don't think futurism alone can get you to Influential (or even Popular) with all the civs. By the time you got 20 GP, they've now got 30,000 culture. It takes Museums to win the game, and they need to be filled and themed.
 
I honestly don't think futurism is that great, and if you wanted CV you probably won't go for autocracy. It's just much easier with auto to go to war and take other people's works for the tourism
 
I honestly don't think futurism is that great, and if you wanted CV you probably won't go for autocracy. It's just much easier with auto to go to war and take other people's works for the tourism

My own take is that Autocracy Culturalism is for when you started the domination path, but found that too tedious and so just switched to culture, again via the other people's great works.

The Autocracy Diplomacy one is a bit more natural. (Go Liberate those city states that other players had earlier conquered)
 
I have a lot of fun getting tourism on civilizations first and then conquering their cities. If you're influential the penalty is almost nothing.
 
I have a lot of fun getting tourism on civilizations first and then conquering their cities. If you're influential the penalty is almost nothing.

That's provided you want to keep their city.
If the AI founded it to a junk spot, the decreased population loss is actually a penalty if you wanted to raze it.
 
Autocracy Cultural should be faster than regular domination because you are focused on just beating down the culture leaders, not the whole world.
 
It's stronger also because you don't necessarily have to take on a runaway head-on. You can get tourism on the weaklings and take all their cities. Makes you that much more ready to go head-to-head.

Depends on the situation, though--last runaway I had was Mongolia; I was influential over Mongolia. I needed only take out the culture leader and won CV (thus ducking the fight).
 
@OP, please consider writing up a War Academy style guild when you think you have this pretty much down to a science.

I have not had success with CV yet, but have not really tried very hard. I am interested in CV that are honest, and its interesting to me that Autocracy plays to this. I don't care for dom victories that are paused just to let the CV kick in (perhaps for HoF or GotM reasons).

That all said, it seems to me that the strongest SP is Level 3, Cult of Personality: +50% Tourism to Civilizations fighting a common enemy. So that seems like you have to be at war, but not actually taking cities. Stalemate would be absolutely fine. But this seems very tricky to me. The strongest civs all fighting the #1 or #2 civ happens in less than half my games I think, and its not something I feel the player has a great deal of control over (even though I routinely try to have things this chaotic). Am I mistaken about this? Also, C of P helps with your fair-weather friends, but what does the player do to become influential versus the war target?
 
That all said, it seems to me that the strongest SP is Level 3, Cult of Personality: +50% Tourism to Civilizations fighting a common enemy. So that seems like you have to be at war, but not actually taking cities. Stalemate would be absolutely fine. But this seems very tricky to me. The strongest civs all fighting the #1 or #2 civ happens in less than half my games I think, and its not something I feel the player has a great deal of control over (even though I routinely try to have things this chaotic). Am I mistaken about this? Also, C of P helps with your fair-weather friends, but what does the player do to become influential versus the war target?

You and your attack dog are fighting the number 1 culture guy. You absolutely want to take his cities so you can stop his culture production and take all his good theme wonders and great works.

You have already influenced the lesser civs and they have joined you in the common war.

This is how you put it together.
 
Dom games in HOF are over before culture even has a chance. I have domV games that are HoF-worthy, and they're over in the freaking Medieval age. In smaller maps they're over before Classical.
 
Finishing aesthetics is a standard tactic for any cultural victory.

Not really. If you're relying solely on bulbing musicians to win late it's nice to be able to faith buy some extra ones, but you can skip that tree entirely and still expect to win a CV no problem if you've gone wide enough (or get stupidly lucky with dig sites). There are no bonuses for tourism in the aesthetics tree that are so important they should be considered mandatory for a CV, especially if you're playing as a civ with a +culture tile improvement (looking at you Brazil).
 
What is "standard"? You can certainly win CV without opening aesthetics, but it does seem standard.
 
You and your attack dog are fighting the number 1 culture guy. You absolutely want to take his cities so you can stop his culture production and take all his good theme wonders and great works.

If I am in a position to take good cities like that, then (1) I am in good shape for a dom run anyway, (2) I could just as easily be running Order as a Autocracy. (I have not had much success with aggressive warmonging using Freedom; except the Foreign Legions, that ideology seems much more defensive.)

This is not my thread, but what I find the most tantalizing is Autocracy-based CV that doesn't require late conquering cities. Futurism fits with that.
 
This is not my thread, but what I find the most tantalizing is Autocracy-based CV that doesn't require late conquering cities. Futurism fits with that.


Yeah but its only 250 a pop, although it is subject to other modifiers i believe. Still, I dont see that helping you that much to overcome the thousands of culture that can be required. I see it more to help get over the first barrier to familiar.

Waiting until the second half to mass produce GWAM doesnt seem right either.
 
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