Bug Repellent
Warlord
- Joined
- Apr 13, 2020
- Messages
- 121
Civ6, the finished game, has 50 civs. Civ7 already has 40. Bringing more civs is not what the game needs. Quite the contrary. To me, with its ages and civ swapping mechanism, Civ7 automatically gave itself a great sin: civ inflation. Too many already, but with plans to add more. Probably a lot more, since each age only has 13. I totally see the game reaching 100 civs after one or two expansions. When you have that many, it's impossible to make them unique. They'll be only marginally different from one another and add difficulty for people to remember what each civ's unique abilities are. In the restaurant business, restaurants with 100 menu items are just about guaranteed to be bad restaurants. Civ7 seems to go in this direction. In my opinion, new Civ installments should launch with ~15 leaders/civs combos that are very unique and even unbalanced/OP in what they do. More is not better. For example, chess has only 6 different pieces and yet, it achieves incredible strategic complexity. Heroes of Might and Magic 3, my all time favorite game, launched with only 7 town factions and added only one in a later expansion. And yet, it always feels rich to me, even after playing thousands and thousands of hours.I expect they will be showing us a roadmap soon. The Ottomans banner in the Lakshmibai First Look is a hint that they have more content in the works, and the whole roadmap will either be tomorrow or on Tuesday when 1.2.5 comes out.
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