Leucarum
Deity
- Joined
- Dec 21, 2018
- Messages
- 3,347
That is a good point to shine a light on. I had only been thinking in terms of players quitting mid game as the challenge and excitement dwindles as the game gets predictable. Civ 7 is certainly unique that this flaw, if uncorrected, wipes 1/3 of the content of the game away entirely.
Agreed. I am not quite at the point where I am leaning towards their removal, but I certainly understand why someone would. If they don't plan on opening them up for multiple styles of play, I would also prefer they just remove them.
It definitely makes Civ Switching an all-or-nothing affair. You don't get to have it be a compelling mechanic unless you first get a strong grade for the ages mechanics. Currently, I am leaning towards this being a mountain Firaxis won't scale. They've never made a compelling late game before, expecting them to do it under the full glare of public scrutiny, just after a round of layoffs, and under a time crunch... I don't think I'd put money on that. Some battles are better to walk away from.
It's more that it lets explo and modern capture some of the secret sauce from antiquity than anything else. I wasn't a fan of advanced starts in previous Civ games but 7 does them well and it showcases just how bad snowballing and carrying over stuff from previous ages impacts game systems. Even if you only try it once, I reccommend trying it, I found it an eye opening way to play.Bleh.That last part is not to my tastes, personally. I have not played exploration or modern as single era games yet and may never get around to it. Ancient will always have that excitement of revealing the map. It would be nice if Exploration and Modern also offered an exciting thing to discover as you played the age. Like if Independants (and piracy) became a meatier diplomacy game in Exploration just as an example. Something to get the player excited about a new aspect of the game that wasn't there last Age. Then do the same for Modern. But this is 2 big overhauls, which I think both of the last 2 ages need desperately. Which leads back to the roadmap...
That last part is not to my tastes, personally. I have not played exploration or modern as single era games yet and may never get around to it. Ancient will always have that excitement of revealing the map. It would be nice if Exploration and Modern also offered an exciting thing to discover as you played the age. Like if Independants (and piracy) became a meatier diplomacy game in Exploration just as an example. Something to get the player excited about a new aspect of the game that wasn't there last Age. Then do the same for Modern. But this is 2 big overhauls, which I think both of the last 2 ages need desperately. Which leads back to the roadmap...
