Yeah, they took the term "expansionist" in this game and went more along the lines of it meaning "growth" as well.Oh, not that. The term is just a little bit of an oxymoron.![]()
Yeah, they took the term "expansionist" in this game and went more along the lines of it meaning "growth" as well.Oh, not that. The term is just a little bit of an oxymoron.![]()
It could be very intriguing if you could play a campaign through 3 different ages, but at the start of each age, you get a new map and new civs.This argument could be moved even further - why do you need hard reset if you can play each age separately (well, at the moment you can't, but the feature to end the game in any age was promised since the first gameplay reveal, so I'd expect it soon)?
Ahh, I get you. I think peaceful expansionism is possible within the constraints of something like Civ. Probably less so in the modern day we allOh, not that. The term is just a little bit of an oxymoron.![]()
Ahh, I get you. I think peaceful expansionism is possible within the constraints of something like Civ. Probably less so in the modern day we allsuffer throughhappily live in. The military side is generally assumed (and more often than not, relevant).
People seem to be thinking that they have a roadmap but they are not releasing it. I am thinking that they do not have a roadmap.
"empire" in the historical sense tends to mean more than one state or country, ran under the same leader(ship). Someone can (violently or otherwise) move their fence down the road, it doesn't turn their house into an empire. With enough movement, it might start to qualify as a medieval fief, though!Surely if an independent people were expansionist, they'd just be an empire? Doesn't really make sense to me.

Well the +Settlement Cap they would steal from the military... but otherwise it would probably be a lot of food bonuses.I imagine one suzerain bonus will be like +1 settlement cap (or +1 settlement for each city state you've suzerained), and another bonus would be to population growth in cities, a happiness bonus to specialists, or something along those lines to mirror the split in the Expansionist tree.
as is diplomatic city state! what do you do, spend diplo to get more diplo?In gameplay terms, "Expansionist City State" is a bit odd to me.
Even when one civilization conquered another - you’d be surprised at how slow the changes could be.Even if you build over something, you dont destroy that somwething untill you are going to replace it
This "history is build in layers" is a very flawed view of how Civilizations grew. The only time changes were sudden was when an existent Civilization conquered another civilziation. Otherwise, the changes are slow, and not everywhere at once (not even within the same Civilization). And some dont change that much, at all (outside of civics, goverments, etc all stuff that was already present in previous Civs)
Having said that, we go back to the same, Civilization is NOT about recreating history to the letter, its about you trying to play with a Civilizationt o DO A BETTER JOB than what that Civilization did in history
Well, it seems that happiness is one of the main focuses of diplomatic city-states. And I can see them granting unique endeavors and perhaps even unique celebrations.as is diplomatic city state! what do you do, spend diplo to get more diplo?![]()
Or you get discounts on spending influence in other waysWell, it seems that happiness is one of the main focuses of diplomatic city-states. And I can see them granting unique endeavors and perhaps even unique celebrations.
It depends on what you mean by having a roadmap. Firaxis surely have preliminary content release plan with DLC and expansions, even though the plan is a subject of change. They also have a list of things they are working on and a backlog of ideas. What they don't have is a list of features they are going to release no matter what (other than those already promised) and precise timeline.People seem to be thinking that they have a roadmap but they are not releasing it. I am thinking that they do not have a roadmap.
I’m not going to lie, seeing these endless “retouching” updates is leaving me concerned for the future of this game. Don’t get me wrong, a lot of this stuff seems interesting, but it isn’t what the game needs rn. Are new city states going to help any of the problems? How many more generation tweaks are we gonna need before we have satisfying maps? I’m afraid the reason we don’t have a roadmap is because there is no plan foward, only more small tweaks and rebalances
This is what you do when you can’t/don’t want to confront the central issues.I’m not going to lie, seeing these endless “retouching” updates is leaving me concerned for the future of this game. Don’t get me wrong, a lot of this stuff seems interesting, but it isn’t what the game needs rn. Are new city states going to help any of the problems? How many more generation tweaks are we gonna need before we have satisfying maps? I’m afraid the reason we don’t have a roadmap is because there is no plan foward, only more small tweaks and rebalances
This is what you do when you can’t/don’t want to confront the central issues.
Yeah, I think the delay of RTR lends some credence to this - they had to delay it to make adjustments to the game so everyone didn't entirely abandon it before they could deliver the initial DLC. Now that it has been delivered, I'd expect the underlying problems to be addressed more deeply.This is what you do when you sell extremely pricey Day 1 DLC and your game launches horribly. So now you have a commitment to deliver that high dollar DLC over the course of months and dont have time to address large content overhaul patches in the event of a terrible launch.
Patch 1.2.5 is the final patch to deliver the DLC content. Moving forward will be more telling than any patch released so far. Expecting big gameplay patches before now was unrealistic. Hopefully, now we can get a roadmap and they do have a vision. I do agree though that it is concerning that they may not have a clear vision yet.
I will point out this isn't a new thing in Civ 7, Expansionist as a trait has always been associated more with growth than with territorial expansion. Like in Civ 3 its associated tech was pottery so you could immediately build granaries, and in Civ 4 it gave a health bonus and gave a production bonus to granaries and harbors.Yeah, they took the term "expansionist" in this game and went more along the lines of it meaning "growth" as well.